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grpc_sessions.proto
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/**
* Standalone signaling server for the Nextcloud Spreed app.
* Copyright (C) 2022 struktur AG
*
* @author Joachim Bauch <[email protected]>
*
* @license GNU AGPL version 3 or any later version
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
syntax = "proto3";
option go_package = "github.com/strukturag/nextcloud-spreed-signaling;signaling";
package signaling;
service RpcSessions {
rpc LookupResumeId(LookupResumeIdRequest) returns (LookupResumeIdReply) {}
rpc LookupSessionId(LookupSessionIdRequest) returns (LookupSessionIdReply) {}
rpc IsSessionInCall(IsSessionInCallRequest) returns (IsSessionInCallReply) {}
rpc GetInternalSessions(GetInternalSessionsRequest) returns (GetInternalSessionsReply) {}
rpc ProxySession(stream ClientSessionMessage) returns (stream ServerSessionMessage) {}
}
message LookupResumeIdRequest {
string resumeId = 1;
}
message LookupResumeIdReply {
string sessionId = 1;
}
message LookupSessionIdRequest {
string roomSessionId = 1;
// Optional: set if the session should be disconnected with a given reason.
string disconnectReason = 2;
}
message LookupSessionIdReply {
string sessionId = 1;
}
message IsSessionInCallRequest {
string sessionId = 1;
string roomId = 2;
string backendUrl = 3;
}
message IsSessionInCallReply {
bool inCall = 1;
}
message GetInternalSessionsRequest {
string roomId = 1;
string backendUrl = 2;
}
message InternalSessionData {
string sessionId = 1;
uint32 inCall = 2;
repeated string features = 3;
}
message VirtualSessionData {
string sessionId = 1;
uint32 inCall = 2;
}
message GetInternalSessionsReply {
repeated InternalSessionData internalSessions = 1;
repeated VirtualSessionData virtualSessions = 2;
}
message ClientSessionMessage {
bytes message = 1;
}
message ServerSessionMessage {
bytes message = 1;
}