Source code of this Chapter
happy face code 1 Happy Face Code 2
import pygame
# 1 initial game
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("Happy Face")
keep_going = True
pic = pygame.image.load("happyface.png")
color_key = pic.get_at((0,0))
pic.set_colorkey(color_key) #Set the transparent colorkey
pic_x = 0
pic_y = 0
BLACK = (0,0,0)
WHITE = (255,255,255)
timer = pygame.time.Clock()
speed_x = 5
speed_y = 5
pic_w = pic.get_width()
pic_h = pic.get_height()
points = 0
lives = 5
font = pygame.font.SysFont("Times", 24)
#2 Game loop if keep_going is true
while keep_going:
# 3 check event
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
#4 update pic position
# 4.1 update pic x,y with speed
pic_x += speed_x
pic_y += speed_y
# 4.2 check the bouncing
if pic_x <= 0 or (pic_x + pic_w) >= 800:
speed_x = -speed_x
print("pic_x+pic_w>800: "+str(pic_x + pic_w))
if pic_y <= 0 or (pic_y + pic_h) >= 600:
speed_y = -speed_y
print("pic_y+pic_h>600: "+str(pic_y + pic_h))
# 4.3 check the
screen.fill(BLACK)
screen.blit(pic, (pic_x, pic_y)) #draw the picture on the screen
# 5 Update Display
pygame.display.update()
timer.tick(60) # howmany frame every sec, https://www.pygame.org/docs/ref/time.html
# Quite/Exit Game
pygame.quit()
import pygame
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("Happy Face")
keep_going = True
pic = pygame.image.load("happyface.png")
color_key = pic.get_at((0,0))
pic.set_colorkey(color_key) #Set the transparent colorkey
pic_x = 0
pic_y = 0
BLACK = (0,0,0)
WHITE = (255,255,255)
timer = pygame.time.Clock()
speed_x = 5
speed_y = 5
pic_w = pic.get_width()
pic_h = pic.get_height()
points = 0
lives = 5
font = pygame.font.SysFont("Times", 24)
# define paddle size and location
paddle_w = 200
paddle_h = 25
paddle_x = 300
paddle_y = 550
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
# Add event when you click F5 to restrat game
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F1: # F1 = New Game
points = 0
lives = 5
pic_x = 0
pic_y = 0
speed_x = 5
speed_y = 5
pic_x += speed_x
pic_y += speed_y
# Update the logic to handle the bounce
if pic_x <= 0 or pic_x >= 700:
speed_x = -speed_x * 1.1
if pic_y <= 0:
speed_y = -speed_y + 1
if pic_y >= 500:
lives -= 1
speed_y = -5
speed_x = 5
pic_y = 499
screen.fill(BLACK)
screen.blit(pic, (pic_x, pic_y)) #draw the picture on the screen
# Draw paddle
paddle_x = pygame.mouse.get_pos()[0]
paddle_x -= paddle_w/2
pygame.draw.rect(screen, WHITE, (paddle_x, paddle_y, paddle_w, paddle_h))
# Check for paddle bounce
if pic_y + pic_h >= paddle_y and pic_y + pic_h <= paddle_y + paddle_h \
and speed_y > 0:
if pic_x + pic_w/2 >= paddle_x and pic_x + pic_w/2 <= paddle_x + \
paddle_w:
speed_y = -speed_y
points += 1
# Check whether the game is over, and Draw text on screen
draw_string = "Lives: " + str(lives) + " Points: " + str(points)
if lives < 1:
speed_x = speed_y = 0
draw_string = "Game Over. Your score was: " + str(points)
draw_string += ". Press F1 to play again. "
text = font.render(draw_string, True, WHITE)
text_rect = text.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.y = 10
screen.blit(text, text_rect)
pygame.display.update()
timer.tick(60) # how many frames every sec, https://www.pygame.org/docs/ref/time.html
# Exit
pygame.quit()
pygame.mixer.init() # add sounds
blip = pygame.mixer.Sound("blip.wav")
blap = pygame.mixer.Sound("blap.wav")
# check for paddle bounce
if picy + pich >= paddley and picy + pich <= paddley + paddleh and speedy > 0:
if picx + picw/2 >= paddlex and picx + picw/2 <= paddlex + paddlew:
speedy = -speedy
points += 1
blip.play()
Final Code of Smiley Pong Game blip.wav blap.wav
-
Pygame in 90 Minutes - For Beginners
-
Space Invader : Pygame Tutorial for Beginners
- Source code: https://github.com/attreyabhatt/Space-Invaders-Pygame
- Tutorial video https://www.youtube.com/watch?v=FfWpgLFMI7w
-
Learning pygame by making Flappy Bird
- Tutorial Video: https://www.youtube.com/watch?v=UZg49z76cLw
- Project files: https://github.com/clear-code-projects/FlappyBird_Python
- Image files: https://github.com/samuelcust/flappy-bird-assets
- Sounds resources: https://www.sounds-resource.com/mobile/flappybird/sound/5309/
-
Learning pygame by creating Snake
-
How to build SNAKE in Python
-
PyGame Platformer Game Beginner
- Video: https://www.youtube.com/watch?v=Ongc4EVqRjo
- Source Code: https://github.com/russs123/Platformer
- Sounds: https://freesound.org/
- Sprites: https://kenney.nl/assets/platformer-art-deluxe