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MuJoCo 3.0 - memory sparsification, contact islands and multi-threading, non-convex geometries, deformable bodies #2
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I'd be happy to add bindings for the new features/versions of MuJoCo, but I'm basically useless for generating new WASM compilations. 😅 |
I haven't merged https://github.com/stillonearth/MuJoCo-WASM/pull/3/files#diff-1e7de1ae2d059d21e1dd75d5812d5a34b0222cef273b7c3a2af62eb747f9d20a back, but it seems there's CI work done to make it automatic. |
@stillonearth I just finished a proper port of your 2.3.5 work: |
I also disabled textures previously, because wasm bindings don't handle rendering and I was unable to get them work with emscripten. |
How were you able to get lodepng working in the original wasm compilation? Did something change in MuJoCo? |
Is there a MuJoCo 3.0 wasm that exists? If not, can someone help me how I can port the newest MuJoCo? |
https://github.com/zalo/mujoco_wasm is up-to-date fork. 3.0 hasn't been ported yet. |
Wondering if either yourself or @zalo have heard the MuJoCo 3.0 news? Pretty incredible new features (quoted from the release notes):
Would be awesome to play around with high-performance non-convex and deformable bodies in the browser 🤯
CC @lo-th
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