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init.sqf
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if (isServer) then
{
currentGroup = nil;
currentWaypointIndex = nil;
// Register modules
TA_DEBUG = true;
[] spawn TA_fnc_cityManager;
//format ["Name %1", count _commandersModules] remoteExecCall ["hint", [0, -2] select isMultiplayer];
// call compile preprocessfile "gaia\gaia_init.sqf";
//[] call TA_fnc_initTA;
civilian setFriend [east, 1];
//_newGroup = createGroup civilian;
// hint format ["%1", count(configFile >> "CfgVehicles" >> "Civilian_F")];
//"C_man_1" createUnit [position player, _newGroup];
};
//[] call AIC_fnc_initAICommand;
/*[markerPos "hc1", [[1,"Take High Command","FUNC_takeHC",true,true,false],[2,"Release High Command","FUNC_releaseHC",true,false,true]], false, 1] call AIC_fnc_createCommandRadio;
FUNC_takeHC = {
{["ALL_WEST",true] call AIC_fnc_showCommandControl;} remoteExec ["bis_fnc_call", _this select 0];
};
FUNC_releaseHC = {
{["ALL_WEST",false] call AIC_fnc_showCommandControl;} remoteExec ["bis_fnc_call", _this select 0];
};*/
player addRating 1000000;