-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Skin_tone variable assigned by character setup often breaks #65
Comments
Did some digging: s_tone is, at a few points in the code, reversed and added to 35. This is typically represented by the end of any point where a character sets their skin tone having "s_tone = -s_tone + 35" appended. Simply changing all instances of -s_tone to s_tone did not work. |
Reported skin-tone causing an issue is 120. |
As of right now setting the skin tone to 120 doesn't cause this bug, when I try to test it. |
It would be work talking to Crystal, the person who originally reported this bug. |
Having tested skin colors ranging from 1-220, and with the skin tones always sticking, I can either say this bug no longer exists - or that at the very least, it's occurrence is unlikely. Until it happens again, and someone can see/document it in game, I don't know if we can "fix" it, if it even exists. |
I've seen it in-game. Ask Crystal. |
Guys, due to this being open a long time, the priority should be escalated to High. |
Some characters end up spawning in with a negative skin_tone, changing them from being dark-skinned to incredibly albino
The text was updated successfully, but these errors were encountered: