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The current logic focuses on blocking the infection.
However, this approach causes an issue:
Instead of simply bypassing the infection, it prevents it altogether, resulting in one or more fewer zombies spawning than the initial intended number, depending on the settings.
A suitable solution will be to add fowards/natives calls into zombie reloaded.
Native bool check if client is top defenders
Skip the client if it was choosen but call a forward (to set the perks)
got it but dont put the top defenders logic in zombiereloaded, it should just skip the client (in topdefenders) and choose another one based on the ZR_OnClientInfect return value
The current logic focuses on blocking the infection.
However, this approach causes an issue:
A suitable solution will be to add fowards/natives calls into zombie reloaded.
What do you think @maxime1907 @notkoen ?
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