Become a sponsor to Curtis Merrill
I am a developer for Cataclysm: Dark Days Ahead primarily. I enjoy refactoring the backend code to be more accessible to newer C++ contributors to the project. A large portion of my code goes unseen by the playerbase, but I have designed some systems:
If you would like to donate a lump sum instead of a subscription, you may donate via PayPal.
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I implemented the nested container system. This was a major overhaul to items and inventory code that allowed backpacks to actually contain items when you drop them!
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I rewrote the hunger system to simulate the digestive system. Characters have a stomach that their food goes into, and slowly digests the vitamins and calories and passes through their guts. This also necessitated changing how hunger was displayed on the sidebar.
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I redesigned the old sidebar to use "panels." This allows for a much more customizable user experience, and the ability to edit the sidebar in code much more easily. In addition, the sidebar code allows for panels that only appear when certain situations are true. Currently this only applies to Mana.
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My pet project for the game is the magic system, which allows for the largest amount of customization via JSON since NPC missions. The highlights of this system include GUIs for casting spells, an experience system, and effects that utilize the various JSON values based on the effect type.
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I rewrote the artifact system. Artifacts were hardcoded in a rather obtuse way, and I wanted anyone to be able to add to artifact content via JSON. See this project for details
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I am currently rewriting the class structure for
player
in order for this class to be removed entirely, in favor of using the already presentCharacter
class. -
I wrote a graphical overmap feature that allows tilesets to define sprites for the overmap
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I am writing a tool to assist contributors to more easily write json for the project
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i am rewriting the character generation menu to be much more user-friendly
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i am rewriting the limb code to be much more flexible and specific
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i am working on rewriting the HP system to use wounds.
Sponsoring me will allow me to focus more on continual updates to the game and the Magiclysm mod.
Any donations are appreciated!
Featured work
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KorGgenT/cdda-item-creator
cdda item creator
C# 13 -
KorGgenT/Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
C++ 11 -
KorGgenT/Thaumaturgic-Machinations
This is a magic mod for Factorio
Lua 4 -
KorGgenT/TM-addon-omni
Thaumaturgic Machinations addon for Omnimods
Lua 1 -
KorGgenT/NewHorizons
New Modpack with Gregtech and Thaumcraft
JavaScript -
JavaScript
$2 a month
SelectGood feels!
This tier will allow you to support me by giving just a little bit. Every little bit counts, and both you and I will know that we are making C:DDA a better game!
$8 a month
SelectBuilding a support network!
You get a special role on the official development discord for C:DDA which I will use to alert you to features that I am working on periodically.
$25 a month
SelectPriority list!
You are able to nudge my development a little bit: of my todo list, you can pick items that have higher priority. Note: this does not mean I will pursue them to the exclusion of all else.