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RoboCop mode #1

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audionerd opened this issue May 16, 2013 · 0 comments
Open

RoboCop mode #1

audionerd opened this issue May 16, 2013 · 0 comments

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@audionerd
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Please implement a RoboCop heads-up-display for general purpose use.

Specifications as follows:

Prime Directives Feature

robocop

Targeting System Feature

robocop

Heavy weaponry is out of scope, deferred for a 2.0 release.

Thanks!!

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