From 4d8d3871e5d2dc2be952a1b4781e456f22bb9f19 Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Thu, 12 Sep 2024 20:30:46 -0500 Subject: [PATCH 01/10] Create contracts-and-rep --- .../round-flow/antagonists/contracts-and-rep | 96 +++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 src/en/space-station-14/round-flow/antagonists/contracts-and-rep diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep new file mode 100644 index 000000000..0feb54b27 --- /dev/null +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep @@ -0,0 +1,96 @@ +# Contracts and Reputation + +| Designers | Implemented | GitHub Links | +|---|---|---| +| AjexRose | :x: No | TBD | + +##Overview + + Reputation is a system of risk and reward meant to replace the current objective based system that current antagonists utilize. However, it can be broadened for more uses. + +##Elevator Pitch + + Reputation is a system of risk and reward meant to replace the current objective based system that current antagonists utilize. However, it can be broadened for more uses. +Designed to give antagonists set "contracts" that can be completed or rejected. Completed contracts will increase the player reputation while also granting +them additional telecrystals. The higher a player reputation is, the more access to more powerful forms of contraband they have. + +## Reputation + + Reputation is a internal system that keeps tracks of what an antagonist has done. The more objectives an antagonist completes, the more reputation the antagonist has, and the more the antagonist has access to. +A player's reputation when they press "c" or which ever button allows a player to view their objectives, they would be able to see their contracts and reputation. Reputation should range from 0 - 100, +with 0 being the base reputation for a player while 100 is the highest reputation a player can earn. + +There are 5 states of reputation, each state contains new benefits along with previous benefits. +(this is subject to change depending on balancing and concerns) +| Rep Level | Contracts Veiwable | Objectives | Unlocked Purchasables | +|---|---|---|---| +| 0-20 "Unknown Agent" | 2 Contracts | Low Risk | Stealth Gear + Objective Items | +|---|---|---|---| +| 20-40 "Reputable Insider" | 3 Contracts | Moderate Risk | Melee Weapons + Chemicals | +|---|---|---|---| +| 60-80 "Preferred Pawn" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| +|---|---|---|---| +| 80-100 "Reliable Contact" | 4 Contracts | High Risk | Long Arms + More Powerful Explosions + Hardsuits | +|---|---|---|---| +| 100+ "Syndicate Operative" | 4 Contracts | High Risk | Station Destructive Items + High Power Weapons | + +All traitors, no matter their reputation can purchase additional ammo + surplus crates. + +##Contracts + + Reputation can be increased by completing contracts. These contracts act similarly to current objectives. However they contain two options. The first option would be a always available :x: option that when selected +removes the contract from the player and starts a 15 minute count down until a new contract is made. The second option is a :white_check_mark: option that only appears when an contract is completed. +When selected the contract will dissapear, the player will be granted 5-10 reputation, additional telecrystals and enter a 5 minute refresh rate before a new contract is found. + +##A Contractor's Work + +Syndicate Objectives are classed under 3 different categories based on their difficulties. + +Low Risk Objectives are objectives that should not get a traitor brigged for a long period of time +These objectives include but are not limited to; +- Plant Bug Objectives + - Antagonist must plant a listening bug near a item, or location +- Minor Theft Objectives + - Antagonist must steal minor items of a department and utilize syndicate fultons to extract them. +- Assist Traitors + - Ensure a traitor completes an contract. If the traitor rejects the contract, this objective will also reject, but will only take 5 minutes to refresh instead of the standard 15. +Moderate Risk Objectives are objectives that should get a traitor brigged for a while +These objectives include but are not limited to; +- High Value Theft Objectives + - Traitors must steal a high value object and use syndicate fultons to extract them. +- Place Tracker Objective + - A syndicate tracker must be placed on a character person. Whether it be directly on them, in their pockets, or inside their bag. The tracker can be removed without uncompleting the contract +- Corporate Espionage + - Utilizing a syndicate data-knife, a traitor must extract 1-3 researches from a science research console. +High Risk objectives are objectives that should get a traitor brigged for a long time, permanently, or executed +- Kill Targets + - The traitor must kill a target, this target can be a member of crew or another traitor. The target does not have to be gibbed. If the target is revived, the contract remains complete. +- Extract Target + - a member of crew must be extracted using a syndicate fultons (MGSV style) +- Corporate Sabotage + - A certain location or machine needs to be bombed using C4 or other high powered explosives +- Die A Glorious Death + +##A Contractor's Tools + +Traitors recieve a new set of tools labeled "Objective" and "Station Destruction" respectively. +These objective tools should never cost more then the contract value. + +Objective Items +- Blood-Red Bug + - A bug that can be placed on walls, in plant pots, or even in food. Has no effect on crew besides. Should make a beeping noise and have a slight glow to show where it is. Is a tiny item +- Tracker Bead + - A small bead which transmits its location should it be placed on a person. This person will always be on the crew monitor system as coords active. Is a tiny item +- Syndicate Fultons + - Black Fultons with a red horizontal strip. Shouldnt require linking to any sort of beacon, rather it deletes the item, crate, and/or person thats been extracted. Is a medium sized item. +- Data Knife + - A knife with similar damage levels to the cybersun pen. Should be blatently obvious it is ~~a titanfall reference~~ contraband. Is a small item. + +Station Destruction Items +A bit of a clarity, these items are mainly inspired by the existence of the "Delamination Crystal" from SS13. A purposeful way to cause a supermatter breach limited to antagonists which is extremely expensive. +It also reduces EMAG functionality + +- The Anti-Matter Cascader + - When inserted into the AME Controller, allows the controller to go beyond the safety limits to generate an anti-matter explosion. +- The Particle Hyper-Acceleration Module + - When inserted into the Particle Accelerator Console, allows the console to go beyond the safety limits to generate powerful singularity breaches and tesla-looses. From 12ae07f4048afe1ea9dd733ba7763b46ccade568 Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Thu, 12 Sep 2024 21:03:01 -0500 Subject: [PATCH 02/10] fix a renaming issue --- .../antagonists/{contracts-and-rep => contracts-and-rep.md} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename src/en/space-station-14/round-flow/antagonists/{contracts-and-rep => contracts-and-rep.md} (100%) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md similarity index 100% rename from src/en/space-station-14/round-flow/antagonists/contracts-and-rep rename to src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md From 3d58d3250110109d188552bd24b183e2595910d3 Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Thu, 12 Sep 2024 21:03:52 -0500 Subject: [PATCH 03/10] fix the table --- .../round-flow/antagonists/contracts-and-rep.md | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index 0feb54b27..35de797e8 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -23,15 +23,10 @@ with 0 being the base reputation for a player while 100 is the highest reputatio There are 5 states of reputation, each state contains new benefits along with previous benefits. (this is subject to change depending on balancing and concerns) | Rep Level | Contracts Veiwable | Objectives | Unlocked Purchasables | -|---|---|---|---| | 0-20 "Unknown Agent" | 2 Contracts | Low Risk | Stealth Gear + Objective Items | -|---|---|---|---| | 20-40 "Reputable Insider" | 3 Contracts | Moderate Risk | Melee Weapons + Chemicals | -|---|---|---|---| | 60-80 "Preferred Pawn" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| -|---|---|---|---| | 80-100 "Reliable Contact" | 4 Contracts | High Risk | Long Arms + More Powerful Explosions + Hardsuits | -|---|---|---|---| | 100+ "Syndicate Operative" | 4 Contracts | High Risk | Station Destructive Items + High Power Weapons | All traitors, no matter their reputation can purchase additional ammo + surplus crates. From c555235c10cb2a365d2e912e39e230e10d717153 Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Thu, 12 Sep 2024 21:04:30 -0500 Subject: [PATCH 04/10] okay, its broken again.. hope this fixes it. --- .../space-station-14/round-flow/antagonists/contracts-and-rep.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index 35de797e8..58e051765 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -23,6 +23,7 @@ with 0 being the base reputation for a player while 100 is the highest reputatio There are 5 states of reputation, each state contains new benefits along with previous benefits. (this is subject to change depending on balancing and concerns) | Rep Level | Contracts Veiwable | Objectives | Unlocked Purchasables | +|---|---|---| | 0-20 "Unknown Agent" | 2 Contracts | Low Risk | Stealth Gear + Objective Items | | 20-40 "Reputable Insider" | 3 Contracts | Moderate Risk | Melee Weapons + Chemicals | | 60-80 "Preferred Pawn" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| From 6c0a68040b58ccadd263d2806e44dce0daedba6b Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Thu, 12 Sep 2024 21:06:18 -0500 Subject: [PATCH 05/10] please.. I already look like an idiot dont make me look more like one. --- .../round-flow/antagonists/contracts-and-rep.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index 58e051765..6bca29ef4 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -23,7 +23,7 @@ with 0 being the base reputation for a player while 100 is the highest reputatio There are 5 states of reputation, each state contains new benefits along with previous benefits. (this is subject to change depending on balancing and concerns) | Rep Level | Contracts Veiwable | Objectives | Unlocked Purchasables | -|---|---|---| +|---|---|---|---| | 0-20 "Unknown Agent" | 2 Contracts | Low Risk | Stealth Gear + Objective Items | | 20-40 "Reputable Insider" | 3 Contracts | Moderate Risk | Melee Weapons + Chemicals | | 60-80 "Preferred Pawn" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| From 11d7e5c3e29e538576487e8f8aacbeb21e5c8038 Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Thu, 12 Sep 2024 21:08:04 -0500 Subject: [PATCH 06/10] theres a preview button... fml --- .../round-flow/antagonists/contracts-and-rep.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index 6bca29ef4..8b1d475dd 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -4,11 +4,11 @@ |---|---|---| | AjexRose | :x: No | TBD | -##Overview +## Overview Reputation is a system of risk and reward meant to replace the current objective based system that current antagonists utilize. However, it can be broadened for more uses. -##Elevator Pitch +## Elevator Pitch Reputation is a system of risk and reward meant to replace the current objective based system that current antagonists utilize. However, it can be broadened for more uses. Designed to give antagonists set "contracts" that can be completed or rejected. Completed contracts will increase the player reputation while also granting @@ -38,7 +38,7 @@ All traitors, no matter their reputation can purchase additional ammo + surplus removes the contract from the player and starts a 15 minute count down until a new contract is made. The second option is a :white_check_mark: option that only appears when an contract is completed. When selected the contract will dissapear, the player will be granted 5-10 reputation, additional telecrystals and enter a 5 minute refresh rate before a new contract is found. -##A Contractor's Work +## A Contractor's Work Syndicate Objectives are classed under 3 different categories based on their difficulties. @@ -67,7 +67,7 @@ High Risk objectives are objectives that should get a traitor brigged for a long - A certain location or machine needs to be bombed using C4 or other high powered explosives - Die A Glorious Death -##A Contractor's Tools +## A Contractor's Tools Traitors recieve a new set of tools labeled "Objective" and "Station Destruction" respectively. These objective tools should never cost more then the contract value. From d9a7b604667a8319491b605505a0aae02d2f411e Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Thu, 12 Sep 2024 21:26:51 -0500 Subject: [PATCH 07/10] Fix repetition --- .../round-flow/antagonists/contracts-and-rep.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index 8b1d475dd..b10fc65a1 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -4,10 +4,6 @@ |---|---|---| | AjexRose | :x: No | TBD | -## Overview - - Reputation is a system of risk and reward meant to replace the current objective based system that current antagonists utilize. However, it can be broadened for more uses. - ## Elevator Pitch Reputation is a system of risk and reward meant to replace the current objective based system that current antagonists utilize. However, it can be broadened for more uses. @@ -74,7 +70,7 @@ These objective tools should never cost more then the contract value. Objective Items - Blood-Red Bug - - A bug that can be placed on walls, in plant pots, or even in food. Has no effect on crew besides. Should make a beeping noise and have a slight glow to show where it is. Is a tiny item + - A bug that can be placed on walls, in plant pots, or even in food. Has no effect on crew. Should make a beeping noise and have a slight glow to show where it is. Is a tiny item - Tracker Bead - A small bead which transmits its location should it be placed on a person. This person will always be on the crew monitor system as coords active. Is a tiny item - Syndicate Fultons From 166efee105c44e20a52727089e64440ff1fa0514 Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Fri, 13 Sep 2024 07:44:04 -0500 Subject: [PATCH 08/10] fixes, clarified, consistency-fies --- .../round-flow/antagonists/contracts-and-rep.md | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index b10fc65a1..9d205b0f8 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -21,17 +21,17 @@ There are 5 states of reputation, each state contains new benefits along with pr | Rep Level | Contracts Veiwable | Objectives | Unlocked Purchasables | |---|---|---|---| | 0-20 "Unknown Agent" | 2 Contracts | Low Risk | Stealth Gear + Objective Items | -| 20-40 "Reputable Insider" | 3 Contracts | Moderate Risk | Melee Weapons + Chemicals | -| 60-80 "Preferred Pawn" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| +| 20-40 "Preferred Pawn" | 3 Contracts | Moderate Risk | Melee Weapons + Chemicals | +| 60-80 "Reputable Insider" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| | 80-100 "Reliable Contact" | 4 Contracts | High Risk | Long Arms + More Powerful Explosions + Hardsuits | | 100+ "Syndicate Operative" | 4 Contracts | High Risk | Station Destructive Items + High Power Weapons | -All traitors, no matter their reputation can purchase additional ammo + surplus crates. +All traitors, no matter their reputation, can purchase additional ammo + surplus crates. -##Contracts +## Contracts Reputation can be increased by completing contracts. These contracts act similarly to current objectives. However they contain two options. The first option would be a always available :x: option that when selected -removes the contract from the player and starts a 15 minute count down until a new contract is made. The second option is a :white_check_mark: option that only appears when an contract is completed. +removes the contract from the player and starts a 15 minute count down until a new contract is found. The second option is a :white_check_mark: option that only appears when an contract is completed. When selected the contract will dissapear, the player will be granted 5-10 reputation, additional telecrystals and enter a 5 minute refresh rate before a new contract is found. ## A Contractor's Work @@ -46,6 +46,7 @@ These objectives include but are not limited to; - Antagonist must steal minor items of a department and utilize syndicate fultons to extract them. - Assist Traitors - Ensure a traitor completes an contract. If the traitor rejects the contract, this objective will also reject, but will only take 5 minutes to refresh instead of the standard 15. + Moderate Risk Objectives are objectives that should get a traitor brigged for a while These objectives include but are not limited to; - High Value Theft Objectives @@ -53,8 +54,10 @@ These objectives include but are not limited to; - Place Tracker Objective - A syndicate tracker must be placed on a character person. Whether it be directly on them, in their pockets, or inside their bag. The tracker can be removed without uncompleting the contract - Corporate Espionage - - Utilizing a syndicate data-knife, a traitor must extract 1-3 researches from a science research console. + - Utilizing a syndicate data-knife, a traitor must extract 1-3 researches from a science research console (Not the research server). + High Risk objectives are objectives that should get a traitor brigged for a long time, permanently, or executed +These objectives include but are not limited to; - Kill Targets - The traitor must kill a target, this target can be a member of crew or another traitor. The target does not have to be gibbed. If the target is revived, the contract remains complete. - Extract Target @@ -83,6 +86,6 @@ A bit of a clarity, these items are mainly inspired by the existence of the "Del It also reduces EMAG functionality - The Anti-Matter Cascader - - When inserted into the AME Controller, allows the controller to go beyond the safety limits to generate an anti-matter explosion. + - When inserted into the AME Controller, allows the controller to go beyond the safety limits to generate a large and destructive anti-matter explosion. - The Particle Hyper-Acceleration Module - When inserted into the Particle Accelerator Console, allows the console to go beyond the safety limits to generate powerful singularity breaches and tesla-looses. From 68f39cad208806f0bc79da0730042bebb883b5ea Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Fri, 13 Sep 2024 10:59:34 -0500 Subject: [PATCH 09/10] resolve extraction concerns, seperates sabotage, adds new contracts --- .../antagonists/contracts-and-rep.md | 39 ++++++++++++++----- 1 file changed, 29 insertions(+), 10 deletions(-) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index 9d205b0f8..bbcfb7c05 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -45,7 +45,7 @@ These objectives include but are not limited to; - Minor Theft Objectives - Antagonist must steal minor items of a department and utilize syndicate fultons to extract them. - Assist Traitors - - Ensure a traitor completes an contract. If the traitor rejects the contract, this objective will also reject, but will only take 5 minutes to refresh instead of the standard 15. + - Ensure a traitor completes an contract. If the traitor rejects the contract, this contract will also reject, but will only take 5 minutes to refresh instead of the standard 15. Moderate Risk Objectives are objectives that should get a traitor brigged for a while These objectives include but are not limited to; @@ -55,15 +55,21 @@ These objectives include but are not limited to; - A syndicate tracker must be placed on a character person. Whether it be directly on them, in their pockets, or inside their bag. The tracker can be removed without uncompleting the contract - Corporate Espionage - Utilizing a syndicate data-knife, a traitor must extract 1-3 researches from a science research console (Not the research server). +- Neutralize Targets + - The traitor must kill a target, this target can be a member of crew or another traitor. The target does not have to be gibbed. If the target is revived, the contract remains complete. High Risk objectives are objectives that should get a traitor brigged for a long time, permanently, or executed These objectives include but are not limited to; -- Kill Targets - - The traitor must kill a target, this target can be a member of crew or another traitor. The target does not have to be gibbed. If the target is revived, the contract remains complete. - Extract Target - - a member of crew must be extracted using a syndicate fultons (MGSV style) -- Corporate Sabotage - - A certain location or machine needs to be bombed using C4 or other high powered explosives + - a member of crew must be extracted using a syndicate sophont fulton (MGSV style) +- Siliconize Target + - a member of the crew must be placed into an MMI unit. If the crew member's brain is extracted from the MMI unit before the contract completion button is selected, then the contract reverts to an incomplete state. + If the brain is destroyed before the contract completion, this contract will auto-reject, but will only take 5 minutes to refresh instead of the standard 15. +- Corporate Sabotage (Location) + - A certain location needs to be bombed using C4 or other high powered explosives (location is selected by proximity to a warp-point or map-beacon) +- Corporate Sabotage (Machines) + - A certain machine needs to be destroyed by the traitor. The machine can range from basic auto/protolathes to department specific machines like the sec techfab, ore processor, research server. + Destruction counts by manual deconstruction or destruction via damage or explosion. The person who destroys the machine doesnt matter, it just needs to be gone. - Die A Glorious Death ## A Contractor's Tools @@ -73,13 +79,26 @@ These objective tools should never cost more then the contract value. Objective Items - Blood-Red Bug - - A bug that can be placed on walls, in plant pots, or even in food. Has no effect on crew. Should make a beeping noise and have a slight glow to show where it is. Is a tiny item + - A bug that can be placed on walls, in plant pots, or even in food. Has no effect on crew. Should make a beeping noise and have a slight glow to show where it is. + - Is a tiny item - Tracker Bead - - A small bead which transmits its location should it be placed on a person. This person will always be on the crew monitor system as coords active. Is a tiny item + - A small bead which transmits its location should it be placed on a person. This person will always be on the crew monitor system as coords active. + - Is a tiny item - Syndicate Fultons - - Black Fultons with a red horizontal strip. Shouldnt require linking to any sort of beacon, rather it deletes the item, crate, and/or person thats been extracted. Is a medium sized item. + - Black Fultons with a red horizontal strip. Shouldnt require linking to any sort of beacon, rather it deletes the item or crate thats been extracted. + - It cannot extract humanoids or organic beings, dead or alive. + - Is a medium sized item. +- Syndicate Sophont Fultons + - Black Fultons with a red horizontal strip. Shouldnt require linking to any sort of beacon, rather it deletes the humanoid or organic entity attached. Has a 1 minute timer unlike the standard 45 seconds, and makes loud beeping noises. + - If the person who is attached is awake, then they will not be able to move, but can free themselves with a 30 second do-after. Do-after can be cancelled with shoving. + - Cannot extract dead humanoids or organics + - Is a large item - Data Knife - - A knife with similar damage levels to the cybersun pen. Should be blatently obvious it is ~~a titanfall reference~~ contraband. Is a small item. + - A knife with similar damage levels to the cybersun pen. Should be blatently obvious it is ~~a titanfall reference~~ contraband. + - Is a small item. +- Black MMI + - A syndicate MMI that when inserted into a chassis, automatically starts with emag'd laws. + - It is a medium sized item Station Destruction Items A bit of a clarity, these items are mainly inspired by the existence of the "Delamination Crystal" from SS13. A purposeful way to cause a supermatter breach limited to antagonists which is extremely expensive. From 769d36c230b60224808738fb6fe23efd660cbf2f Mon Sep 17 00:00:00 2001 From: AjexRose <112997230+AjexRose@users.noreply.github.com> Date: Sun, 24 Nov 2024 15:25:49 -0600 Subject: [PATCH 10/10] Fix something I missed --- .../round-flow/antagonists/contracts-and-rep.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md index bbcfb7c05..c76b502d1 100644 --- a/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md +++ b/src/en/space-station-14/round-flow/antagonists/contracts-and-rep.md @@ -22,9 +22,9 @@ There are 5 states of reputation, each state contains new benefits along with pr |---|---|---|---| | 0-20 "Unknown Agent" | 2 Contracts | Low Risk | Stealth Gear + Objective Items | | 20-40 "Preferred Pawn" | 3 Contracts | Moderate Risk | Melee Weapons + Chemicals | -| 60-80 "Reputable Insider" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| -| 80-100 "Reliable Contact" | 4 Contracts | High Risk | Long Arms + More Powerful Explosions + Hardsuits | -| 100+ "Syndicate Operative" | 4 Contracts | High Risk | Station Destructive Items + High Power Weapons | +| 40-60 "Reputable Insider" | 3 Contracts | Moderate Risk | Side Arms + Explosives + Allies| +| 60-80 "Reliable Contact" | 4 Contracts | High Risk | Long Arms + More Powerful Explosions + Hardsuits | +| 80-100 "Syndicate Operative" | 4 Contracts | High Risk | Station Destructive Items + High Power Weapons | All traitors, no matter their reputation, can purchase additional ammo + surplus crates. @@ -88,11 +88,15 @@ Objective Items - Black Fultons with a red horizontal strip. Shouldnt require linking to any sort of beacon, rather it deletes the item or crate thats been extracted. - It cannot extract humanoids or organic beings, dead or alive. - Is a medium sized item. + - The station should be able to recover items in the form of paying via cargo - Syndicate Sophont Fultons - Black Fultons with a red horizontal strip. Shouldnt require linking to any sort of beacon, rather it deletes the humanoid or organic entity attached. Has a 1 minute timer unlike the standard 45 seconds, and makes loud beeping noises. - If the person who is attached is awake, then they will not be able to move, but can free themselves with a 30 second do-after. Do-after can be cancelled with shoving. - Cannot extract dead humanoids or organics - Is a large item + - The station should be able to recover players via paying them by cargo + - Returned players should have a 10%-25 chance to come back as antagonists. + - While not returned, players should be kept in a sort of syndicate prison with stuff todo. - Data Knife - A knife with similar damage levels to the cybersun pen. Should be blatently obvious it is ~~a titanfall reference~~ contraband. - Is a small item.