From d365e269d52a79982c62b584422a058a33d64c63 Mon Sep 17 00:00:00 2001 From: HerCoyote23 <131214189+HerCoyote23@users.noreply.github.com> Date: Sun, 1 Oct 2023 15:37:19 -0600 Subject: [PATCH] Add files via upload --- src/en/design-docs/Spider Design Doc.md | 48 +++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 src/en/design-docs/Spider Design Doc.md diff --git a/src/en/design-docs/Spider Design Doc.md b/src/en/design-docs/Spider Design Doc.md new file mode 100644 index 000000000..2255cd0dc --- /dev/null +++ b/src/en/design-docs/Spider Design Doc.md @@ -0,0 +1,48 @@ +Spiders(specifically tarantulas) in their current are boring: They pop +out of vents, fight people, and are eventually wiped out. + +\# Overview: Ports old /tg/ style spiders, a much loved antagonist. + +The spider gamerule spawns 2 Broodmothers in maints. These broodmothers +lay eggs and place webs, making a home for themselves. After a few +minutes, the eggs start to hatch, being offered to ghost roles. + +\# Standard Castes: Regular eggs can hatch into one of three variants of +spider: + +Guard: Reasonably beefy, but a bit slower. Does brute damage. + +Hunter: Faster, but less durable. Does a mix of brute and toxin damage. + +Nurse: Very little health, but can place webs quickly and heal other +spiders with a do-after. + +These spiders fight the crew and expand the nest. As they kill +crewmembers, the Broodmothers can Cocoon the bodies to lay Enriched +Eggs. + +\# Enriched Castes: Enriched Eggs can hatch into one of three types of +spider: + +Broodmother: Medium health and low damage. Places webs quickly. Direct +the swarm, lay eggs, don\'t fight. + +Tarantula: Massive health, very slow, huge melee brute damage. + +Viper: Very little health, very fast, injects slow-acting poison on +bites, dealing high damage over a long time. + +\## Reasons this should exist: \* Current spiders are very barebones and +boring. \* The proposed spiders will act within a niche of being a +low-threat territorial antag. They won\'t end the round or kill +everyone, they\'ll just inject some action into the round. \* When a +player dies to spiders, they can very easily just take spider egg ghost +roles, keeping them engaged in the round. \* The crew get to enjoy +killing hordes of spiders, the spiders get to enjoy many respawns and a +way back into the round. \* Boring, on-station simplemob swarm +antagonists are bad and we should probably aim to slowly remove them, +which this does very well \* This iteration of spiders is vulnerable to +atmos: More atmos/engi content/stuff to do! + +\# Non-Goals: \* Make spiders into a round-ending threat \* Make any one +spider caste better than the others