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foot-city.lua
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foot-city.lua
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-- Foot profile
api_version = 1
Set = require('lib/set')
Sequence = require('lib/sequence')
Handlers = require("lib/way_handlers")
find_access_tag = require("lib/access").find_access_tag
local next = next -- bind to local for speed
local Tags = require('lib/tags')
local walking_speed = 10
local profile = {
properties = {
weight_name = 'routability',
max_speed_for_map_matching = 40/3.6, -- kmph -> m/s
call_tagless_node_function = false,
traffic_light_penalty = 2,
u_turn_penalty = 2,
continue_straight_at_waypoint = false,
use_turn_restrictions = false,
},
default_mode = mode.walking,
default_speed = 10,
designated_speed = 12,
oneway_handling = 'specific', -- respect 'oneway:foot' but not 'oneway'
traffic_light_penalty = 2,
u_turn_penalty = 2,
barrier_whitelist = Set {
'kerb',
'block',
'bollard',
'border_control',
'cattle_grid',
'entrance',
'sally_port',
'toll_booth',
'cycle_barrier',
'gate',
'no',
'stile',
'bock',
'kissing_gate',
'turnstile',
'hampshire_gate'
},
access_tag_whitelist = Set {
'yes',
'foot',
'permissive',
'designated'
},
access_tag_blacklist = Set {
'no',
'agricultural',
'forestry',
'emergency',
'customers',
'private',
'delivery',
'destination'
},
restricted_access_tag_list = Set {
'private',
'delivery',
'destination',
'customers',
},
restricted_highway_whitelist = Set { },
construction_whitelist = Set {},
access_tags_hierarchy = Sequence {
'foot',
'access'
},
-- tags disallow access to in combination with highway=service
service_access_tag_blacklist = Set { },
restrictions = Sequence {
'foot'
},
-- list of suffixes to suppress in name change instructions
suffix_list = Set {
'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East'
},
avoid = Set {
'impassable'
},
speeds = Sequence {
highway = {
footway = 12,
cycleway = 10,
primary = 7,
primary_link = 7,
secondary = 8,
secondary_link = 8,
tertiary = 9,
tertiary_link = 9,
unclassified = 10,
residential = 10,
road = 10,
living_street = 11,
service = 10,
path = 12,
track = 11,
steps = 11,
pedestrian = 12,
pier = 10,
},
public_transport = {
platform = 10
},
railway = {
platform = 10
},
amenity = {
parking = 10,
parking_entrance= 10
},
man_made = {
pier = 10
},
leisure = {
track = 10
}
},
route_speeds = {
ferry = 3
},
bridge_speeds = {
},
surface_speeds = {
["fine_gravel"] = walking_speed*0.8,
["gravel"] = walking_speed*0.7,
["pebblestone"] = walking_speed*0.7,
["mud"] = walking_speed*0.5,
["ground"] = walking_speed*0.8,
["unpaved"] = walking_speed*0.8,
["grass"] = walking_speed*0.5,
["dirt"] = walking_speed*0.5,
["compacted"] = walking_speed*0.9,
["grit"] = walking_speed*0.8,
["sand"] = walking_speed*0.6
},
tracktype_speeds = {
grade1 = 11,
grade2 = 11,
grade3 = 10,
grade4 = 9,
grade5 = 9
},
smoothness_speeds = {
},
speed_path = {
sac_scale = { hiking = 0.5,
mountain_hiking = 0,
demanding_mountain_hiking = 0,
alpine_hiking = 0,
demanding_alpine_hiking = 0
},
bicycle = { designated = 0.5, yes = 0.9 }
}
}
function node_function (node, result)
-- parse access and barrier tags
local access = find_access_tag(node, profile.access_tags_hierarchy)
if access then
if profile.access_tag_blacklist[access] and not profile.restricted_access_tag_list[access] then
result.barrier = true
end
else
local barrier = node:get_value_by_key("barrier")
if barrier then
-- make an exception for rising bollard barriers
local bollard = node:get_value_by_key("bollard")
local rising_bollard = bollard and "rising" == bollard
if not profile.barrier_whitelist[barrier] and not rising_bollard then
result.barrier = true
end
end
end
-- check if node is a traffic light
local tag = node:get_value_by_key("highway")
if "traffic_signals" == tag then
result.traffic_lights = true
end
end
-- main entry point for processsing a way
function way_function(way, result)
-- the intial filtering of ways based on presence of tags
-- affects processing times significantly, because all ways
-- have to be checked.
-- to increase performance, prefetching and intial tag check
-- is done in directly instead of via a handler.
-- in general we should try to abort as soon as
-- possible if the way is not routable, to avoid doing
-- unnecessary work. this implies we should check things that
-- commonly forbids access early, and handle edge cases later.
-- data table for storing intermediate values during processing
local data = {
-- prefetch tags
highway = way:get_value_by_key('highway'),
bridge = way:get_value_by_key('bridge'),
route = way:get_value_by_key('route'),
leisure = way:get_value_by_key('leisure'),
man_made = way:get_value_by_key('man_made'),
railway = way:get_value_by_key('railway'),
platform = way:get_value_by_key('platform'),
amenity = way:get_value_by_key('amenity'),
public_transport = way:get_value_by_key('public_transport')
}
-- perform an quick initial check and abort if the way is
-- obviously not routable. here we require at least one
-- of the prefetched tags to be present, ie. the data table
-- cannot be empty
if next(data) == nil then -- is the data table empty?
return
end
local handlers = Sequence {
-- set the default mode for this profile. if can be changed later
-- in case it turns we're e.g. on a ferry
WayHandlers.default_mode,
-- check various tags that could indicate that the way is not
-- routable. this includes things like status=impassable,
-- toll=yes and oneway=reversible
WayHandlers.blocked_ways,
-- determine access status by checking our hierarchy of
-- access tags, e.g: motorcar, motor_vehicle, vehicle
WayHandlers.access,
-- check whether forward/backward directons are routable
WayHandlers.oneway,
-- check whether forward/backward directons are routable
WayHandlers.destinations,
-- check whether we're using a special transport mode
WayHandlers.ferries,
WayHandlers.movables,
-- compute speed taking into account way type, maxspeed tags, etc.
WayHandlers.speed,
WayHandlers.surface,
-- set speed for path
WayHandlers.adjust_speed_for_path,
-- handle turn lanes and road classification, used for guidance
WayHandlers.classification,
-- handle various other flags
WayHandlers.roundabouts,
WayHandlers.startpoint,
-- set name, ref and pronunciation
WayHandlers.names,
-- set weight properties of the way
WayHandlers.weights
}
WayHandlers.run(profile, way, result, data, handlers)
if result.forward_rate == -1 and result.forward_speed > 0 then
result.forward_rate = result.forward_speed / 3.6;
end
if result.backward_rate == -1 and result.backward_speed > 0 then
result.backward_rate = result.backward_speed / 3.6;
end
end
function turn_function (turn)
turn.duration = 0.
if turn.direction_modifier == direction_modifier.u_turn then
turn.duration = turn.duration + profile.u_turn_penalty
end
if turn.has_traffic_light then
turn.duration = profile.traffic_light_penalty
end
-- penalize turns from non-local access only segments onto local access only tags
if not turn.source_restricted and turn.target_restricted then
turn.weight = turn.weight + 3000
end
end