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FrontPanelGame.vcxproj.filters
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FrontPanelGame.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>4c6ed9a7-243d-4747-962c-226b99b6c79b</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>c51bfa2c-165b-4923-b3c0-0fbb47bd1e5a</UniqueIdentifier>
<Extensions>bmp;dds;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
</Filter>
<Filter Include="ATG Tool Kit">
<UniqueIdentifier>{86f8f69d-1925-416e-a173-bc0f81288f3b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="FrontPanelGame.h" />
<ClInclude Include="StepTimer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Telemetry.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="Game.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\FrontPanel\FrontPanelDisplay.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\FrontPanel\CPUShapes.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\FrontPanel\RasterFont.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\FrontPanel\BufferDescriptor.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\FileHelpers.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\Serialization.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\FrontPanel\FrontPanelInput.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\OSHelpers.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="FrontPanelGame.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Game.cpp" />
<ClCompile Include="..\..\..\Kits\ATGTK\FrontPanel\FrontPanelDisplay.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\FrontPanel\CPUShapes.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\FrontPanel\RasterFont.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\FrontPanel\BufferDescriptor.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\FrontPanel\FrontPanelInput.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Logo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\FrontPanelPresent.png">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\NoFrontPanel.png">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<None Include="Assets\LucidaConsole12.rasterfont">
<Filter>Assets</Filter>
</None>
<None Include="readme.docx" />
</ItemGroup>
</Project>