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SimpleInstancing.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>d849c647-8f89-4335-bff1-865567cf1b15</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>9b77ee52-153f-4b83-8e14-48648b2a09ee</UniqueIdentifier>
<Extensions>bmp;dds;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
</Filter>
<Filter Include="ATG Tool Kit">
<UniqueIdentifier>{daac6288-49b4-4239-9237-39ae7c22a5d8}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{0e3d889f-2057-447d-ab83-9dc0833936ff}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry">
<UniqueIdentifier>{ebc668be-348c-4dae-baa6-e5895403b1da}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\ARM">
<UniqueIdentifier>{6024e73b-9f8f-4193-8ab6-603d64ca7e03}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\Win32">
<UniqueIdentifier>{aa97eeb6-e54b-4df8-b58e-5deb4f6434b1}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\x64">
<UniqueIdentifier>{3d0a74f3-d5c5-4b3a-9f09-de95947f3ab1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="SimpleInstancing.h" />
<ClInclude Include="StepTimer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerFont.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="Shared.h">
<Filter>Shaders</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="SimpleInstancing.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Logo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideLogo.png">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Media\Fonts\SegoeUI_18.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegendSmall.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="SimpleInstancing.hlsli">
<Filter>Shaders</Filter>
</None>
<None Include="Readme.docx" />
<None Include="..\..\..\Kits\Telemetry\x64\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\x64</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\ARM\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\ARM</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\Win32\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\Win32</Filter>
</None>
</ItemGroup>
<ItemGroup>
<FxCompile Include="PixelShader.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="VertexShader.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
</Project>