forked from microsoft/Xbox-ATG-Samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
pch.h
98 lines (78 loc) · 1.93 KB
/
pch.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
//--------------------------------------------------------------------------------------
// pch.h
//
// Header for standard system include files.
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#include <WinSDKVer.h>
#define _WIN32_WINNT 0x0601
#include <SDKDDKVer.h>
// Use the C++ standard templated min/max
#define NOMINMAX
// DirectX apps don't need GDI
#define NODRAWTEXT
#define NOGDI
#define NOBITMAP
// Include <mcx.h> if you need this
#define NOMCX
// Include <winsvc.h> if you need this
#define NOSERVICE
// WinHelp is deprecated
#define NOHELP
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <wrl/client.h>
#include <d3d11_1.h>
#if defined(NTDDI_WIN10_RS2)
#include <dxgi1_6.h>
#else
#include <dxgi1_5.h>
#endif
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <algorithm>
#include <exception>
#include <memory>
#include <stdexcept>
#include <stdio.h>
#ifdef _DEBUG
#include <dxgidebug.h>
#endif
#include "CommonStates.h"
#include "Effects.h"
#include "GamePad.h"
#include "GraphicsMemory.h"
#include "Keyboard.h"
#include "Model.h"
#include "Mouse.h"
#include "SpriteBatch.h"
#include "SimpleMath.h"
#include "SpriteFont.h"
namespace DX
{
// Helper class for COM exceptions
class com_exception : public std::exception
{
public:
com_exception(HRESULT hr) : result(hr) {}
virtual const char* what() const override
{
static char s_str[64] = {};
sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(result));
return s_str;
}
private:
HRESULT result;
};
// Helper utility converts D3D API failures into exceptions.
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
throw com_exception(hr);
}
}
}