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move.c
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move.c
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/*-
* Copyright (c) 1994, 1995, 1999
* Simon Burge. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <curses.h>
#include <unistd.h>
#include "zombies.h"
/*
* get_move:
* Get and execute a move from the player
*/
void
get_move(void)
{
int c;
for (;;) {
c = getchar();
switch (c) {
case ' ':
case '.':
case '5':
if (do_move(0, 0))
return;
break;
case 'y':
case '7':
if (do_move(-1, -1))
return;
break;
case 'k':
case '8':
if (do_move(-1, 0))
return;
break;
case 'u':
case '9':
if (do_move(-1, 1))
return;
break;
case 'h':
case '4':
if (do_move(0, -1))
return;
break;
case 'l':
case '6':
if (do_move(0, 1))
return;
break;
case 'b':
case '1':
if (do_move(1, -1))
return;
break;
case 'j':
case '2':
if (do_move(1, 0))
return;
break;
case 'n':
case '3':
if (do_move(1, 1))
return;
break;
case 'q':
case 'Q':
if (query("Really ?"))
quit(0);
refresh();
break;
case CTRL('L'):
case CTRL('R'):
wrefresh(curscr);
break;
default:
BEEP();
fflush(stdout);
break;
}
}
}
/*
* do_move:
* Execute a move
*/
int
do_move(int dy, int dx)
{
static COORD newpos;
newpos.y = Mypos.y + dy;
newpos.x = Mypos.x + dx;
if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE ||
newpos.x <= 0 || newpos.x >= X_FIELDSIZE) {
BEEP();
return FALSE;
}
else if (dy == 0 && dx == 0)
return TRUE;
switch (Field[newpos.y][newpos.x]) {
case BACKGR:
MVAddCh(Mypos.y, Mypos.x, BACKGR);
Mypos = newpos;
MVAddCh(Mypos.y, Mypos.x, PLAYER);
refresh();
return TRUE;
break;
case WALL:
BEEP();
return FALSE;
break;
case ZOMBIE:
Dead = 1;
MVAddCh(Mypos.y, Mypos.x, BACKGR);
MVAddCh(newpos.y, newpos.x, DEAD);
return TRUE;
break;
default:
/* NOTREACHED */;
}
return(0); /* keep gcc -Wall happy */
}
/*
* move_zombies:
* Move the zombies around
*/
void
move_zombies(void)
{
COORD *zp;
for (zp = Zombies; zp < &Zombies[MAX_ZOMBIES]; zp++) {
if (zp->y < 0)
continue;
MVAddCh(zp->y, zp->x, BACKGR);
zp->y += Xsign(Mypos.y - zp->y);
zp->x += Xsign(Mypos.x - zp->x);
if (zp->y <= 0)
zp->y = 0;
else if (zp->y >= Y_FIELDSIZE)
zp->y = Y_FIELDSIZE - 1;
if (zp->x <= 0)
zp->x = 0;
else if (zp->x >= X_FIELDSIZE)
zp->x = X_FIELDSIZE - 1;
switch (Field[zp->y][zp->x]) {
case ZOMBIE:
zp->y = -1; /* Killed himself! */
Alive_zombies--;
add_to_score(1);
break;
case PLAYER:
Dead = TRUE; /* Killed you! */
MVAddCh(zp->y, zp->x, DEAD);
break;
case WALL:
kill_wall(zp->y, zp->x);
Alive_zombies--;
add_to_score(1);
zp->y = -1; /* Killed himself! */
break;
case BACKGR:
MVAddCh(zp->y, zp->x, ZOMBIE);
break;
default:
/* NOTREACHED */;
}
}
}
/*
* kill_wall:
* A zombie broke a wall
*/
void
kill_wall(int y, int x)
{
x = (x / (WALLSIZE + X_WALLGAP)) * (WALLSIZE + X_WALLGAP) + X_WALLGAP;
while (Field[y][x] == WALL) {
MVAddCh(y, x, BACKGR);
x++;
}
WallsLeft--;
}
/*
* add_to_score:
* Add a score to the overall point total
*/
void
add_to_score(int add)
{
Score += add;
move(Y_SCORE, X_SCORE);
printw("%d", Score);
}
/*
* Xsign:
* Return the almost sign of the number
*/
int
Xsign(int n)
{
if (n < 0)
return -1;
else
return 1;
}