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main.c
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main.c
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/*-
* Copyright (c) 1994, 1995, 1999
* Simon Burge. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <curses.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "zombies.h"
/* ----- global variables ----- */
COORD Mypos; /* current player position */
COORD Zombies[MAX_ZOMBIES]; /* zombies positions */
int Num_zombies; /* total zombies to start level with */
int Alive_zombies; /* number of zombies left alive */
int Level; /* current level */
int Dead; /* am I dead? */
int Score; /* current score */
int WallsLeft; /* number of walls left on this level */
int Pause = FALSE; /* pause between levels, instead of waiting
for a keypress */
int MyUid; /* the user id of the player for scoring */
char Field[Y_FIELDSIZE][X_FIELDSIZE];
int
main(int argc, char **argv)
{
int c, show_only;
MyUid = getuid();
show_only = FALSE;
while ((c = getopt(argc, argv, "ps")) != EOF)
switch (c) {
case 'p':
Pause = TRUE;
break;
case 's':
show_only = TRUE;
break;
case '?':
usage();
/* NOTREACHED */
}
if (optind < argc)
usage();
/* NOTREACHED */
if (show_only) {
show_score();
exit(0);
/* NOTREACHED */
}
initscr();
crmode();
noecho();
nonl();
signal(SIGINT, quit);
if (LINES != Y_SIZE || COLS != X_SIZE) {
if (LINES < Y_SIZE || COLS < X_SIZE) {
endwin();
printf("Need at least a %dx%d screen\n",
Y_SIZE, X_SIZE);
exit(1);
}
delwin(stdscr);
stdscr = newwin(Y_SIZE, X_SIZE, 0, 0);
}
srand(getpid() * time(0)); /* as good as any... */
/* show time! */
do {
init_field();
StartTime = time(NULL);
for (Level = 1; !Dead; Level++) {
make_level();
play_level();
if (!Dead)
give_bonus();
}
move(Y_DEAD, X_DEAD);
printw("You're Dead!");
refresh();
score();
} while (another());
quit(0);
exit(0); /* keep gcc -Wall happy */
}
/*
* init_field:
* Lay down the initial pattern whih is constant across all levels,
* and initialize all the global variables.
*/
void
init_field(void)
{
int i;
static int first = TRUE;
static char *desc[] = {
"Directions:",
"",
"y k u",
" \\|/",
"h- -l",
" /|\\",
"b j n",
"",
"Commands:",
"q: quit",
"^L: redraw",
"",
"Legend:",
"+: zombie",
"#: wall",
"@: you",
"",
"High: 0",
"",
"Level: 0",
"Score: 0",
NULL
};
Dead = FALSE;
#ifdef flushok
flushok(stdscr, TRUE);
#endif
Score = 0;
Num_zombies = START_ZOMBIES;
erase();
move(0, 0);
addch('+');
for (i = 1; i < Y_FIELDSIZE; i++) {
move(i, 0);
addch('|');
}
move(Y_FIELDSIZE, 0);
addch('+');
for (i = 1; i < X_FIELDSIZE; i++)
addch('-');
addch('+');
if (first)
refresh();
move(0, 1);
for (i = 1; i < X_FIELDSIZE; i++)
addch('-');
addch('+');
for (i = 1; i < Y_FIELDSIZE; i++) {
move(i, X_FIELDSIZE);
addch('|');
}
if (first)
refresh();
for (i = 0; desc[i] != NULL; i++) {
move(i, X_FIELDSIZE + 3);
addstr(desc[i]);
}
move(Y_HIGH, X_HIGH);
printw("%d", top_score());
if (first)
refresh();
first = FALSE;
}
/*
* quit:
* Leave the program elegantly.
*/
SIGTYPE
quit(int ignored)
{
#ifndef _putchar
extern int _putchar();
#endif
extern char *CE;
mvcur(0, COLS - 1, LINES - 1, 0);
#ifndef SYSV
if (CE) { /* try to clear to end of line */
_puts(CE);
endwin();
}
else { /* otherwise move done a line */
#endif
endwin();
putchar('\n');
#ifndef SYSV
}
#endif
exit(0);
/* NOTREACHED */
}
/*
* another:
* See if another game is desired
*/
int
another(void)
{
if (query("Play again?"))
return TRUE;
else
return FALSE;
}
void
usage(void)
{
fprintf(stderr, "usage: zombies [-p] [-s]\n");
exit(1);
/* NOTREACHED */
}