diff --git a/css/style.css b/css/style.css index 594efa6..8968abb 100644 --- a/css/style.css +++ b/css/style.css @@ -212,3 +212,14 @@ table.program { .program tr { border: 1px solid gray; } + +.media-container { + display: flex; + justify-content: space-around; + margin-bottom: 20px; +} + +.media-item { + width: 30%; + height: auto; +} diff --git a/index.html b/index.html index be53d3b..7a61184 100644 --- a/index.html +++ b/index.html @@ -33,7 +33,7 @@

Date: Tuesday, June 18th 8:30 a.m. PDT - noon PDT.

-

Location:TBD

+

Location: Summit 440-441

@@ -60,6 +60,11 @@

Recored Video will be available here

Overview


+
+ GTR + scenetex + 4real +

In the ever-expanding metaverse, where the physical and digital worlds seamlessly merge, the need to capture, represent, and analyze three-dimensional structures is crucial. The advancements in 3D and 4D generation technologies have transformed gaming, augmented reality (AR), and virtual reality (VR), offering unprecedented immersion and interaction. Bridging the gap between reality and virtuality, 3D modeling enables realistic simulations, immersive gaming experiences, and AR overlays. Adding the temporal dimension enhances these experiences, enabling lifelike animations, object tracking, and understanding complex spatiotemporal relationships, reshaping digital interactions in entertainment, education, and beyond.

Traditionally, 3D generation involved directly manipulating 3D data and attempt to recover 3D details using 2D data. @@ -97,7 +102,7 @@

Organizers

- +
Chaoyang Wang
Creative Vision, Snap Research
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