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<!DOCTYPE html>
<!--Shadowrun is Copyright 2013, Topps Comapny Inc.-->
<!--This program is Copyright 2013, William "Dethstrobe" Johnson-->
<!--This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.-->
<!--Omae is meant to be a single page self-contained html/css/javascript application for the web. Well, minus the links
to the jQuery library. As well as the links to the web fonts, Share Tech Mono, but that's optional anyway.
If you wish to add to, change, or edit this file, feel free to, so long as you are willing to
give back to the community and release your changes for free under the General GNU license and leave the licensing information intact.
This part of the document doesn't count at the GNU License you can totally delete it if you want to.
If you wish to contact me, the creater, you can on twitter: @dethstrobe or email: [email protected]>
<!--Special Thanks to:
Reddit users:
BoDiddySauce for helping explain to me how nested objects work - http://www.reddit.com/r/learnjavascript/comments/1o964m/how_do_i_make_an_array_in_an_array/ccq181x
porkchopsnapplesauce for helping me figure out nested objects too - http://www.reddit.com/r/learnjavascript/comments/1o964m/how_do_i_make_an_array_in_an_array/ccpws92
Kaycat for helping with all the skill data entries - http://www.reddit.com/r/Shadowrun/comments/1obvph/im_working_on_an_sr5_character_generator_and/ccrcjgk
Bagelson for helping with the Adept powers and spells, and firearms entries -
http://www.reddit.com/r/Shadowrun/comments/1omsyr/omae_now_looking_for_help_with_adept_powers/cctoqy3
http://www.reddit.com/r/Shadowrun/comments/1ovzhj/omae_spells_and_powers/ccwzcav
http://www.reddit.com/r/Shadowrun/comments/1qckfa/omae_fired_up_about_firearms/cdboann
Celeodor for help with the Technomancer Complex Forms - http://www.reddit.com/r/Shadowrun/comments/1plgtm/omae_complex_forms_and_you/
shintsurugifor helping with melee weapons - http://www.reddit.com/r/Shadowrun/comments/1pq0vr/omae_mele%C3%A9/cd59t5b
JustKelly for helping with the commlinks, decks, and RCCs. [email protected] or reddit.com/u/justkelly
Undin for helping with programs and electronic accessories. -
http://www.reddit.com/r/Shadowrun/comments/1tx1wb/omae_need_some_help_with_code_slinging/cecluyn
http://www.reddit.com/r/Shadowrun/comments/1w77ne/omae_tagger_but_i_just_met_her/cezdnql
All the people on the Shadowgrid forums for their rule lawyering - http://forums.shadowruntabletop.com/index.php?board=2.0
-->
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Omae SR5 Character Generator</title>
<link href="//fonts.googleapis.com/css?family=Share+Tech+Mono" rel="stylesheet" type="text/css">
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<script src="data.js"></script>
<script src="functions.js"></script>
<script src="gear.js"></script>
<script src="magic.js"></script>
<script src="chrome.js"></script>
<script src="adept.js"></script>
<script src="decking.js"></script>
<script src="vehicles.js"></script>
<script src="script.js"></script>
<link href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" rel="stylesheet" type="text/css">
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/github-fork-ribbon-css/0.1.1/gh-fork-ribbon.min.css" />
<!--[if lt IE 9]>
<link rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/github-fork-ribbon-css/0.1.1/gh-fork-ribbon.ie.min.css" />
<![endif]-->
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div class="github-fork-ribbon-wrapper right"><div class="github-fork-ribbon"><a href="https://github.com/smmccabe/Omae">Fork me on GitHub</a></div></div>
<nav id="characterPoints" class="navbar navbar-default navbar-fixed-top">
<div class="container">
<div class="navbar-header">
</div>
<div class="collapse navbar-collapse">
<table class="table">
<tr>
<th><h3>Skill Points</h3></th>
<th><h3>Knowledge Points</h3></th>
<th class="Mag hide"><h3>Power Points</h3></th>
<th class="Mag hide"><h3>Spells</h3></th>
<th class="Res hide"><h3>Forms</h3></th>
<th><h3>Nuyen</h3></th>
<th><h3>Essence</h3></th>
<th><h3>Karma</h3></th>
</tr>
<tr>
<td id="skillpnt" class="points"></td>
<td id="knowpnt" class="points"></td>
<td id="powerpnt" class="points Mag hide"></td>
<td id="spellpnt" class="points Mag hide"></td>
<td id="formpnt" class="points Res hide"></td>
<td id="nuyen" class="points">0¥</td>
<td id="essencepnt" class="points">6</td>
<td id="karmapnt" class="points">25</td>
</tr>
</table>
</div>
</div>
</nav>
<div id="container" class="container">
<h1>Omae SR5 Character Generator</h1>
<div id="priorityContain">
<h2>Priority Table</h2>
<table id="priority" class="table">
<thead>
<tr id="priority-label">
<th class="prilevel">Priority</th>
<th class="metatype">Metatype</th>
<th class="attribute">Attributes</th>
<th class="magres">Magic/Resonance</th>
<th class="skills">Skills</th>
<th class="resource">Resource</th>
</tr>
</thead>
<tbody>
<tr id="priority-a">
<td class="prilevel a selected"> A </td>
<td class="metatype a">
Human (9)<br>
Elf (8)<br>
Dwarf (7)<br>
Ork (7)<br>
Troll (5)
</td>
<td class="attribute a">24</td>
<td class="magres a">
<strong>Magician or Mystic Adept:</strong> Magic 6, two Rating 5 Magic skills, 10 spells<br>
<strong>Technomancer:</strong> Resonance 6, two Rating 5 Resonance Skills, 5 complex forms
</td>
<td class="skills a">46/10</td>
<td class="resource a">
450,000 ¥
</td>
</tr>
<tr id="priority-b">
<td class="prilevel b selected"> B </td>
<td class="metatype b">
Human (7)<br>
Elf (6)<br>
Dwarf (4)<br>
Ork (4)<br>
Troll (0)
</td>
<td class="attribute b">
20
</td>
<td class="magres b">
<strong>Magician or Mystic Adept:</strong> Magic 4, two Rating 4 Magic skills, 7 spells<br>
<strong>Technomancer:</strong> Resonance 4, two Rating 4 Resonance Skills, 2 complex forms<br>
<strong>Adept:</strong> Magic 6, one Rating 4 Active Skill<br>
<strong>Aspected Magician:</strong> Magic 5, one Rating 4 Magical Skill group
</td>
<td class="skills b">
36/5
</td>
<td class="resource b">
275,000 ¥
</td>
</tr>
<tr id="priority-c">
<td class="prilevel c selected"> C </td>
<td class="metatype c">
Human (5)<br>
Elf (3)<br>
Dwarf (1)<br>
Ork (0)
</td>
<td class="attribute c">
16
</td>
<td class="magres c">
<strong>Magician or Mystic Adept:</strong> Magic 3, 5 spells<br>
<strong>Technomancer:</strong> Resonance 3, 1 complex forms<br>
<strong>Adept:</strong> Magic 4, one Rating 2 Active Skill<br>
<strong>Aspected Magician:</strong> Magic 3, one Rating 2 Magical Skill group
</td>
<td class="skills c">
28/2
</td>
<td class="resource c">
140,000 ¥
</td>
</tr>
<tr id="priority-d">
<td class="prilevel d selected"> D </td>
<td class="metatype d">
Human (3)<br>
Elf (0)
</td>
<td class="attribute d">
14
</td>
<td class="magres d">
<strong>Adept:</strong> Magic 2<br>
<strong>Aspected Magician:</strong> Magic 2
</td>
<td class="skills d">
22/0
</td>
<td class="resource d">
50,000 ¥
</td>
</tr>
<tr id="priority-e">
<td class="prilevel e selected"> E </td>
<td class="metatype e">
Human (1)
</td>
<td class="attribute e">
12
</td>
<td class="magres e">
<strong>Mundane:</strong> Jack and Squat at the Rating of zilch
</td>
<td class="skills e">
18/0
</td>
<td class="resource e">
6,000 ¥
</td>
</tr>
</tbody>
</table>
</div>
<div id="metatypeContain">
<h2>Metatype</h2>
<div id="metatypechoice" class="btn-group-lg" role="group">
<button type="button" class="btn btn-default human deact">Human</button>
<button type="button" class="btn btn-default elf deact">Elf</button>
<button type="button" class="btn btn-default dwarf deact">Dwarf</button>
<button type="button" class="btn btn-default ork deact">Ork</button>
<button type="button" class="btn btn-default troll deact">Troll</button>
</div>
<h3>Racials</h3>
<div id="racial" class="text-center">
</div>
</div>
<div id="magresContain">
<h2>Magic/Resonance</h2>
<table id="magrestable" class="table">
<tr id="magreschoice">
<td class="mage deact">
Magician
</td>
<td class="techno deact">
Technomancer
</td>
<td class="mystic deact">
Mystic Adept
</td>
<td class="adept deact">
Adept
</td>
<td class="aspect deact">
Aspected Magician
</td>
</tr>
</table>
</div>
<div id="attributeContain">
<h2>Attributes</h2>
<table id="attribute" class="table">
<tr id="attLabel">
<th>Bod</th>
<th>Agi</th>
<th>Rea</th>
<th>Str</th>
<th>Wil</th>
<th>Log</th>
<th>Int</th>
<th>Cha</th>
<th>Points</th>
</tr>
<tr>
<td class="incAtt Bod"> <strong>+</strong> </td>
<td class="incAtt Agi"> <strong>+</strong> </td>
<td class="incAtt Rea"> <strong>+</strong> </td>
<td class="incAtt Str"> <strong>+</strong> </td>
<td class="incAtt Wil"> <strong>+</strong> </td>
<td class="incAtt Log"> <strong>+</strong> </td>
<td class="incAtt Int"> <strong>+</strong> </td>
<td class="incAtt Cha"> <strong>+</strong> </td>
<td>Raise</td>
</tr>
<tr>
<td class="bod">
<span class="stats"></span>
</td>
<td class="agi">
<span class="stats"></span>
</td>
<td class="rea">
<span class="stats"></span>
</td>
<td class="str">
<span class="stats"></span>
</td>
<td class="wil">
<span class="stats"></span>
</td>
<td class="log">
<span class="stats"></span>
</td>
<td class="int">
<span class="stats"></span>
</td>
<td class="cha">
<span class="stats"></span>
</td>
<td class="pnt">
</td>
</tr>
<tr>
<td class="decAtt Bod"> <em>-</em> </td>
<td class="decAtt Agi"> <em>-</em> </td>
<td class="decAtt Rea"> <em>-</em> </td>
<td class="decAtt Str"> <em>-</em> </td>
<td class="decAtt Wil"> <em>-</em> </td>
<td class="decAtt Log"> <em>-</em> </td>
<td class="decAtt Int"> <em>-</em> </td>
<td class="decAtt Cha"> <em>-</em> </td>
<td>Lower</td>
</tr>
</table>
</div>
<div id="specialContain">
<h2>Special</h2>
<table id="special" class="table">
<tr id="spcLabel">
<th>Edge</th>
<th class="Mag hide">Magic</th>
<th class="Res hide">Resonance</th>
<th>Points</th>
</tr>
<tr>
<td class="incAtt Edg"> <strong>+</strong> </td>
<td class="incAtt Mag hide"> <strong>+</strong> </td>
<td class="incAtt Res hide"> <strong>+</strong> </td>
<td>Raise</td>
</tr>
<tr>
<td class="edg">
<span class="stats"></span>
</td>
<td class="Mag mag hide">
<span class="stats"></span>
</td>
<td class="Res res hide">
<span class="stats"></span>
</td>
<td class="spePnt">
</td>
</tr>
<tr>
<td class="decAtt Edg"> <em>-</em> </td>
<td class="decAtt Mag hide"> <em>-</em> </td>
<td class="decAtt Res hide"> <em>-</em> </td>
<td>Lower</td>
</tr>
</table>
</div>
<div id="limitContain">
<h2>Limits</h2>
<table id="limits" class="table">
<tr id="limitLabel">
<th>Physical</th>
<th>Mental</th>
<th>Social</th>
</tr>
<tr id="limitPoint" class="">
<td class="phyLimit">
</td>
<td class="menLimit">
</td>
<td class="socLimit">
</td>
</tr>
</table>
</div>
<div id="initiative">
<h2>Initiative</h2>
<table class="table">
<tr id="inilabels">
<th>Physical</th>
<th>Astral</th>
<th>ColdSim</th>
<th>HotSim</th>
</tr>
<tr id="inistats">
<td class="meatini">
</td>
<td class="magicini">
</td>
<td class="coldmatini">
</td>
<td class="hotmatini">
</td>
</tr>
</table>
</div>
<div id="qualities">
<h2>Qualities</h2>
<table class="table">
<tr id="qualitylabel"><th>Add</th><th>Raise</th><th>Level</th><th>Lower</th><th>Quality</th><th>Karma</th></tr>
</table>
</div>
<div id="skillcontainer">
<h2 id="skillgroupHeader">Skill Groups</h2>
<table id="skillgrouplist" class="table">
<tr class="skillgroupTitles">
<th>Raise</th>
<th>Rating</th>
<th>Lower</th>
<th class="skillgroupname">Skill Group</th>
<th class="skillsingroup">Skills</th>
</tr>
<tr class="skillgroups">
</tr>
</table>
<h2> Active Skills</h2>
<table id="skillList" class="table">
<thead>
<tr class="">
<th>Raise</th>
<th>Rating</th>
<th>Lower</th>
<th class="skillName">Skill Name</th>
<th>Attributes</th>
<th>Modifiers</th>
<th>Dice Pool</th>
</tr>
</thead>
<tbody>
<tr class="skillTitle agility">
<th colspan="7">Agility</th>
</tr>
<tr class="skillTitle body">
<th colspan="7">Body</th>
</tr>
<tr class="skillTitle reaction">
<th colspan="7">Reaction</th>
</tr>
<tr class="skillTitle strength">
<th colspan="7">Strength</th>
</tr>
<tr class="skillTitle charisma">
<th colspan="7">Charisma</th>
</tr>
<tr class="skillTitle intuition">
<th colspan="7">Intuition</th>
</tr>
<tr class="skillTitle logic">
<th colspan="7">Logic</th>
</tr>
<tr class="skillTitle will">
<th colspan="7">Willpower</th>
</tr>
<tr class="skillTitle magic Mag hide">
<th colspan="7">Magic</th>
</tr>
<tr class="skillTitle resonance Res hide">
<th colspan="7">Resonance</th>
</tr>
</tbody>
</table>
<div id="knowledgeSkillsContainer">
<h2>Knowledge Skills</h2>
<div class="knowledgename">
<input type="text" class="knowledgeName" placeholder="Input Knowledge" />
<button type="button" id="academic" class="knowButton btn btn-default" title="Logic">Academic</button>
<button type="button" id="interests" class="knowButton btn btn-default" title="Intuition">Interests</button>
<button type="button" id="professional" class="knowButton btn btn-default" title="Logic">Professional</button>
<button type="button" id="street" class="knowButton btn btn-default" title="Intuition">Street</button>
<button type="button" id="language" class="knowButton btn btn-default" title="Intuition">Language</button>
<button type="button" id="addSkill" class="button btn btn-primary">Add Knowledge</button>
</div>
<table id="knowledgeskills" class="table">
<tr class="skillTitle academic">
<th colspan="7">Academic</th>
</tr>
<tr class="skillTitle interests">
<th colspan="7">Interests</th>
</tr>
<tr class="skillTitle professional">
<th colspan="7">Professional</th>
</tr>
<tr class="skillTitle street">
<th colspan="7">Street</th>
</tr>
<tr class="skillTitle language">
<th colspan="7">Language</th>
</tr>
</table>
</div>
</div>
<div id="magicResource">
<h2 class="Mag hide">Adept Powers</h2>
<table id="adeptpowers" class="table Mag hide">
<tr id="adeptlabel">
<th>Add Power</th>
<th>Raise</th>
<th>Level</th>
<th>Lower</th>
<th>Power Name</th>
<th>Cost</th>
<th>Activation</th>
<th>Drain</th>
</tr>
</table>
<h2 class="Mag hide">Spells</h2>
<table id="spelllist" class="table Mag hide">
<tr class="spellcata combat">
<th colspan="10">Combat Spells</th>
</tr>
<tr class="spells combat">
<th>Spell</th>
<th>Prep</th>
<th>Spell Name</th>
<th>Direct</th>
<th>Element</th>
<th>Type</th>
<th>Range</th>
<th>Damage</th>
<th>Duration</th>
<th>Drain</th>
</tr>
<tr class="spellcata detection">
<th colspan="10">Detection Spells</th>
</tr>
<tr class="spells detection">
<th>Spell</th>
<th>Prep</th>
<th>Spell Name</th>
<th>Active</th>
<th>Direction</th>
<th>Type</th>
<th>Range</th>
<th>Duration</th>
<th>Drain</th>
<th></th>
</tr>
<tr class="spellcata health">
<th colspan="10">Health Spells</th>
</tr>
<tr class="spells health">
<th>Spell</th>
<th>Prep</th>
<th>Spell Name</th>
<th>Essence</th>
<th>Type</th>
<th>Range</th>
<th>Duration</th>
<th>Drain</th>
<th></th>
<th></th>
</tr>
<tr class="spellcata illusion">
<th colspan="10">Illusion Spells</th>
</tr>
<tr class="spells illusion">
<th>Spell</th>
<th>Prep</th>
<th>Spell Name</th>
<th>Realistic</th>
<th>Sense</th>
<th>Type</th>
<th>Range</th>
<th>Duration</th>
<th>Drain</th>
<th></th>
</tr>
<tr class="spellcata manipulation">
<th colspan="10">Manipulation Spells</th>
</tr>
<tr class="spells manipulation">
<th>Spell</th>
<th>Prep</th>
<th>Spell Name</th>
<th>Effect</th>
<th>Damage</th>
<th>Type</th>
<th>Range</th>
<th>Duration</th>
<th>Drain</th>
<th></th>
</tr>
</table>
</div>
<div id="resonanceResource" class="Res hide">
<h2 class="Res hide">Complex Forms</h2>
<table id="formlist" class="table">
<tr class="complexforms">
<th>Add Form</th>
<th>Form Name</th>
<th>Target</th>
<th>Duration</th>
<th>Fading</th>
</tr>
</table>
</div>
<div id="gearResource">
<h2>Gear</h2>
<div id="meleeweapons">
<h2>Melee Weapons</h2>
<table class="table">
<tr class="melee">
<th>Buy</th>
<th>Weapon Name</th>
<th>Accuracy</th>
<th>Reach</th>
<th>Damage</th>
<th>AP</th>
<th>Availability</th>
<th>Cost</th>
<th>References</th>
</tr>
<tr class="meleeweapon blades"><th colspan="9">Blades</th></tr>
<tr class="meleeweapon clubs"><th colspan="9">Clubs</th></tr>
<tr class="meleeweapon unarmedcombat"><th colspan="9">Unarmed</th></tr>
<tr class="meleeweapon exoticmeleeweapon"><th colspan="9">Exotic Melee Weapon</th></tr>
</table>
</div>
<div id="projectiles">
<h2>Projectiles</h2>
<table class="table">
<tr><th colspan="10">Bows</th></tr>
<tr class="projectiles bow">
<th>Buy</th>
<th>Raise</th>
<th>Rating</th>
<th>Lower</th>
<th>Accuracy</th>
<th>Damage</th>
<th>AP</th>
<th>Availability</th>
<th>Cost</th>
<th>References</th>
</tr>
</table>
<table class="table">
<tr><th colspan="10">Crossbows</th></tr>
<tr class="projectiles crossbow">
<th>Buy</th>
<th>Raise</th>
<th>Rating</th>
<th>Lower</th>
<th>Accuracy</th>
<th>Damage</th>
<th>AP</th>
<th>Availability</th>
<th>Cost</th>
<th>References</th>
</tr>
</table>
<table class="table">
<tr><th colspan="10">Throwing Weapons</th></tr>
<tr class="projectiles throwingweapons">
<th>Buy</th>
<th>Accuracy</th>
<th>Damage</th>
<th>AP</th>
<th>Availability</th>
<th>Cost</th>
<th>References</th>
</tr>
</table>
</div>
<div id="firearms">
<h2>Firearms</h2>
<table class="table">
<tr>
<th>Buy</th>
<th>Weapon Name</th>
<th>Accuracy</th>
<th>Damage</th>
<th>AP</th>
<th>Mode</th>
<th>RC</th>
<th>Ammo</th>
<th>Availability</th>
<th>Cost</th>
</tr>
<tr class="firearms tasers"><th colspan="10">Tasers</th></tr>
<tr class="firearms holdouts"><th colspan="10">Hold-outs</th></tr>
<tr class="firearms lightpistols"><th colspan="10">Light Pistols</th></tr>
<tr class="firearms heavypistols"><th colspan="10">Heavy Pistols</th></tr>
<tr class="firearms machinepistols"><th colspan="10">Machine Pistols</th></tr>
<tr class="firearms submachineguns"><th colspan="10">Submachine Guns</th></tr>
<tr class="firearms assaultrifles"><th colspan="10">Assault Rifles</th></tr>
<tr class="firearms sniperrifles"><th colspan="10">Sniper Rifles</th></tr>
<tr class="firearms shotguns"><th colspan="10">Shotguns</th></tr>
<tr class="firearms machineguns"><th colspan="10">Machine Guns</th></tr>
<tr class="firearms cannonslaunchers"><th colspan="10">Cannons/Launchers</th></tr>
<tr class="firearms exoticrangedweapon"><th colspan="10">Exotic Ranged Weapons</th></tr>
</table>
</div>
<div id="ammunition">
<h2>Ammunition</h2>
<table class="table">
<tr class="ammo">
<th>Buy</th>
<th>Amount</th>
<th>Sell</th>
<th>Name</th>
<th>Damage Modifier</th>
<th class="blastafter">AP Modifier</th>
<th>Availability</th>
<th>Cost</th>
<th>Blast</th>
</tr>
<tr id="taserammo" class="ammunition taserammo"><th colspan="9">Taser Ammo</th></tr>
<tr id="holdoutammo" class="standard ammunition holdoutammo"><th colspan="9">Hold-Out Ammo</th></tr>
<tr id="lightammo" class="standard ammunition lightammo"><th colspan="9">Light Pistol Ammo</th></tr>
<tr id="heavyammo" class="standard ammunition heavyammo"><th colspan="9">Heavy Pistol Ammo</th></tr>
<tr id="machineammo" class="standard ammunition machineammo"><th colspan="9">Machine Pistol Ammo</th></tr>
<tr id="smgammo" class="standard ammunition smgammo"><th colspan="9">Submachine Gun Ammo</th></tr>
<tr id="assaultammo" class="standard ammunition assaultammo"><th colspan="9">Assault Rifle Ammo</th></tr>
<tr id="sniperammo" class="standard ammunition sniperammo"><th colspan="9">Sniper Rifle Ammo</th></tr>
<tr id="shotgunammo" class="standard ammunition shotgunammo"><th colspan="9">Shotgun Ammo</th></tr>
<tr id="lmgammo" class="standard ammunition lmgammo"><th colspan="9">Machine Gun Ammo</th></tr>
<tr id="cannonammo" class="ammunition cannonammo"><th colspan="9">Cannon Ammo</th></tr>
<tr id="grenadeammo" class="ammunition grenadeammo"><th colspan="9">Grenades</th></tr>
<tr id="rocketammo" class="ammunition rocketammo"><th colspan="9">Rockets</th></tr>
<tr id="specialammo" class="ammunition specialammo"><th colspan="9">(Exotic) Special Ammo</th></tr>
</table>
</div>
<div id="explosive">
<h2>Explosives</h2>
<table class="table">
<tr>
<th>Buy</th>
<th>Raise</th>
<th>Rating</th>
<th>Lower</th>
<th>Availability</th>
<th>Cost</th>
</tr>
<tr class="commercial explosives"><th colspan="6">Commercial</th></tr>
<tr class="foam explosives"><th colspan="6">Foam</th></tr>
<tr class="plastic explosives"><th colspan="6">Plastic</th></tr>
</table>
<table class="table">
<tr>
<th>Buy</th>
<th>Amount</th>
<th>Sell</th>
<th>Availability</th>
<th>Cost</th>
</tr>
<tr class="detonator"><th colspan="6">Detonator Cap</th></tr>
</table>
</div>
<div id="clotharmor">
<h2>Clothing</h2>
<table class="table">
<tr>
<th>Buy</th>
<th>Cost</th>
<th colspan=3>Mods</th>
<th>Armor</th>
<th>Availability</th>
<th>Total Cost</th>
</tr>
<tr id="clothing">
<td class="buycloths button"><strong>+</strong></td>
<td><input type="number" min="20" max="100000" placeholder="20-100000" name="clothingcost"></td>
<td class="electrochromic button">Electrochromic</td>
<td class="feedback button">Feedback</td>
<td class="leather button">Synthleather</td>
<td class="armor">0</td>
<td class="avail">0</td>
<td class="cost">20¥</td>
</tr>
</table>
<h2>Armor</h2>
<table id="bodyarmor" class="table">
<tr class="armor">
<th>Buy</th>
<th>Name</th>
<th>Armor</th>
<th>Availability</th>
<th>Cost</th>
</tr>
</table>
</div>
<div id="devices">
<h2>Electronics</h2>
<table class="table">
<tr><th colspan="5">Commlinks</th></tr>
<tr id="links" class="commlinks"><th>Buy</th><th>Model</th><th>Device Rating</th><th>Avail</th><th>Cost</th></tr>
</table>
<table class="table">
<tr><th colspan="7">Cyberdecks</th></tr>
<tr id="decks" class="cyberdecks"><th>Buy</th><th>Model</th><th>Device Rating</th><th>Array</th><th>Programs</th><th>Avail</th><th>Cost</th></tr>
</table>
<table class="table">
<tr><th colspan="7">Rigger Control Console</th></tr>
<tr id="consoles" class="rccs"><th>Buy</th><th>Model</th><th>Device Rating</th><th>Data Process</th><th>Firewall</th><th>Avail</th><th>Cost</th></tr>
</table>
</div>
<div id="e-accessories">
<h2>Electonic Accessories</h2>
<table id="eccessories" class="table">
<tr><th>Buy</th><th>Accessory</th><th>Device Rating</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>RFID Tags</h2>
<table id="rfid" class="table">
<tr><th>Buy</th><th>Amount</th><th>Sell</th><th>Tags</th><th>Device Rating</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Communications</h2>
<table id="communications" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Credsticks</h2>
<table id="credsticks" class="table">
<tr><th>Buy</th><th>Type</th><th>Max Amount</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Identification</h2>
<table id="identification" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Type</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Tools</h2>
<table id="tools" class="table">
<tr><th>Buy</th><th>Type</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Optical & Imaging Devices</h2>
<table id="optics" class="table">
<tr><th>Buy</th><th>Raise</th><th>Capacity</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Audio Devices</h2>
<table id="audio" class="table">
<tr><th>Buy</th><th>Raise</th><th>Capacity</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Security Devices</h2>
<table id="securitydevice" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Restraints</h2>
<table id="restraints" class="table">
<tr><th>Buy</th><th>Amount</th><th>Sell</th><th>Type</th><th>Armor</th><th>Structure</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Breaking and Entering Gear</h2>
<table id="bnegear" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Industrial Chemicals</h2>
<table id="chemicals" class="table">
<tr><th>Buy</th><th>Type</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Survival Gear</h2>
<table id="survivalgear" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Grapple Gun Gear</h2>
<table id="grapplegungear" class="table">
<tr><th>Buy</th><th>Type</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Grapple Rope</h2>
<table id="grapplerope" class="table">
<tr><th>Buy</th><th>Meters</th><th>Sell</th><th>Type</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Biotech</h2>
<table id="biotech" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>DocWagon Contract</h2>
<table id="docwagon" class="table">
<tr><th>Buy</th><th>Years</th><th>Sell</th><th>Type</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Slap Patches</h2>
<table id="slappatches" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Device</th><th>Avail</th><th>Cost</th></tr>
</table>
</div>
<div id="magicequipment" class="Mag hide">
<h2>Magic Equipment</h2>
<h3>Enchanting Foci</h3>
<table id="enchantingfoci" class="table">
<tr><th>Buy</th><th>Raise</th><th>Force</th><th>Lower</th><th>Focus</th><th>Avail</th><th>Cost</th></tr>
</table>
<h3>Metamagic Foci</h3>
<table id="metamagicfoci" class="table">
<tr><th>Buy</th><th>Raise</th><th>Force</th><th>Lower</th><th>Focus</th><th>Avail</th><th>Cost</th></tr>
</table>
<h3>Power Foci</h3>
<table id="powerfoci" class="table">
<tr><th>Buy</th><th>Raise</th><th>Force</th><th>Lower</th><th>Focus</th><th>Avail</th><th>Cost</th></tr>
</table>
<h3>Qi Foci</h3>
<table id="qifoci" class="table">
<tr><th>Buy</th><th>Raise</th><th>Force</th><th>Lower</th><th>Focus</th><th>Power</th><th>Avail</th><th>Cost</th></tr>
</table>
<h3>Spell Foci</h3>
<table id="spellfoci" class="table">
<tr><th>Buy</th><th>Raise</th><th>Force</th><th>Lower</th><th>Focus</th><th>Spell</th><th>Avail</th><th>Cost</th></tr>
</table>
<h3>Spirit Foci</h3>
<table id="spiritfoci" class="table">
<tr><th>Buy</th><th>Raise</th><th>Force</th><th>Lower</th><th>Focus</th><th>Spirit</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Magic Supplies</h2>
<h3>Magical Lodge Materials</h3>
<table id="magicallodgematerials" class="table">
<tr><th>Buy</th><th>Raise</th><th>Force</th><th>Lower</th><th>Focus</th><th>Avail</th><th>Cost</th></tr>
</table>
<h2>Reagents</h2>
<table id="reagents" class="table">
<tr><th>Buy</th><th>Dram</th><th>Sell</th><th>Type</th><th>Avail</th><th>Cost</th></tr>
</table>
</div>
<div id="augmentations">
<h2>Augmentations</h2>
<h3>Cyberware</h3>
<table id="cyberware" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Part</th><th>Grade</th><th>Avail</th><th>Ess</th><th>Cost</th></tr>
<tr class="cyberware head"><th colspan="9">Headware</th></tr>
<tr class="cyberware eye"><th colspan="9">Eyeware</th></tr>
<tr class="cyberware ear"><th colspan="9">Earware</th></tr>
<tr class="cyberware bodyware"><th colspan="9">Bodyware</th></tr>
</table>
<h3>Cyber Limbs</h3>
<table id="cyberlimbs" class="table">
<tr><th>Buy</th><th>Limb</th><th>Type</th><th>Grade</th><th>Location</th><th>+</th><th>Str</th><th>-</th><th>+</th><th>Agi</th><th>-</th><th>Capacity</th><th>Avail</th><th>Ess</th><th>Cost</th></tr>
</table>
<h3>Bioware</h3>
<table id="bioware" class="table">
<tr><th>Buy</th><th>Raise</th><th>Rating</th><th>Lower</th><th>Organ</th><th>Grade</th><th>Avail</th><th>Ess</th><th>Cost</th></tr>
<tr class="bioware basic"><th colspan="9">Basic Bioware</th></tr>
<tr class="bioware cultured"><th colspan="9">Cultured Bioware</th></tr>
</table>
</div>
<div id="vehicles">
<h2>Vehicles</h2>
<table id="craft" class="table">
<tr>
<th>Buy</th>
<th>Vehicle</th>
<th>Type</th>
<th>Handling</th>
<th>Speed</th>
<th>Acceleration</th>
<th>Body</th>
<th>Armor</th>
<th>Pilot</th>
<th>Sensor</th>
<th>Seats</th>
<th>Availability</th>
<th>Cost</th>
</tr>
<tr class="vehicles ground">
<th colspan="13">Groundcraft</th>
</tr>
<tr class="vehicles water">
<th colspan="13">Watercraft</th>
</tr>
<tr class="vehicles air">
<th colspan="13">Aircraft</th>