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Godot 4.x Versions broken due to Animation and Skeleton Core Changes #32
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Interesting that a core dev has gotten their change in, do you have any links to the PR or branch? I'm curious to see what it looks like... Have you tried it out yet? |
@WiredDreamcaster |
Hello @smix8, I haven't been able to find it just yet, was it under the discussions section? Do you remember any keywords that could help me search? So far not hitting anything for 'animation', 're/target', 'skeleton', or 'armature'. I didn't think it would be difficult to find. I will look further throughout the week. |
It was named "Implement Retarget feature in the importer" |
@smix8 can I tease you to help me work on adding retargeting to my own engine? |
@hardmode1337 Thanks for teasing me but I have to decline. I just don't have enough time, my backlog is already exploding ;) |
That's fine my friend. |
Both Godot 4.x versions are broken due to recent core changes made in Godot 4.x.
Animation data changed:
Skeleton changed:
Also a more official proposal for animation retargeting in Godot now exists by a core dev that superseded my proposal. This means addon development for the Godot 4.x is discontinued since there will be an official implementation.
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