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Game Fails to Assign Vanilla Imposter Roles If Custom Roles Are Used With More Than One Imposter #302
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This seems to be mirrored with #292; with your report providing a more detailed explanation. What happens with any imposter roles set at 100%? |
The only way to consistently get a 2-imposter game to fire is by setting 2 roles to 100%. Setting 1 role to 100% and all others to 0% causes failure every time. Setting 1 role to 100% and another to [more than 0% but less than 100%] successfully launches the game sometimes; post-death role checking reveals all successful games of this nature have non-Vanilla roles for both Imposter players. |
Having this same issue with the newest update, can only play games with 1 imposter, not able to get 2 or 3 working. |
2.2.0 introduced a bug where every impostor needs to have a role, and another bug where cerwmate modifiers aren't generated @cybershard seems to have accidentally produced this bug in the merge |
Good to know it's not anything we did. Any kind of ETA on a fix? |
your guess is as good as mine |
This still isn't fixed? It kinda makes the game unplayable |
Still not fixed. |
sadly with polus.gg the team is more focused on polus.gg but there are still some devs for town of us but it just gonna need time im not a part of the dev team of pgg or tou but i still know |
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My group is having an issue with immediately displaying a victory screen for all players on game start. The cause of this issue is that the mod seems unable to assign vanilla Imposter roles. If we, for example, set Assassin to 50% and Undertaker to 50%, the game will only happen if both custom roles are assigned. Also, if there are fewer custom roles above a 0% chance than there are imposters, it always fails.
Of note, this only happens if we have it set to more than one imposter. Less extensive testing was done on this, but we were able to have multiple successful single-imposter games with Assassin at 60%, getting both Assassin and Vanilla.
We did try setting the Max Imposter Roles setting higher than the Number of Imposters settings (3 and 2, respectively), as suggested in another thread, but that did not fix it for us.
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