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In the screenshot below you can see that the top of one sprite is on the border of another sprite:
In game this appears as bleeding from the bottom edge of the top sprite:
I realize the actual "problem" here may be how Unity is sampling the texture, but there may be a simple programmatic approach to avoiding the issue by adding padding when packing the sprites in kanimal-se.
At the very least, please put this issue in your Things to know section so that artists know there needs to be an empty margin around their sprites.
Thank you!
The text was updated successfully, but these errors were encountered:
romen-h
changed the title
Packing images with small margins leads to bleed into neighbouring images.
Packing images with no margins leads to bleed into neighbouring images.
Sep 25, 2020
romen-h
changed the title
Packing images with no margins leads to bleed into neighbouring images.
Packing images with no margins causes bleed into neighbouring images.
Sep 25, 2020
In the screenshot below you can see that the top of one sprite is on the border of another sprite:
In game this appears as bleeding from the bottom edge of the top sprite:
I realize the actual "problem" here may be how Unity is sampling the texture, but there may be a simple programmatic approach to avoiding the issue by adding padding when packing the sprites in kanimal-se.
At the very least, please put this issue in your Things to know section so that artists know there needs to be an empty margin around their sprites.
Thank you!
The text was updated successfully, but these errors were encountered: