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pubspec.yaml
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pubspec.yaml
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name: zulip
description: A Zulip client for Android and iOS
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.0.9+9
environment:
# We use a development version of Flutter while in beta,
# and the corresponding dev version of the Dart SDK. The hope is
# that by the time we want to release, these will have become stable.
# TODO: Before general release, switch to stable Flutter and Dart versions,
# or pin exact versions: https://github.com/zulip/zulip-flutter/issues/15
sdk: '>=3.4.0-71.0.dev <4.0.0'
flutter: '>=3.19.0-9.0.pre.169'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
json_annotation: ^4.8.1
http: ^1.0.0
html: ^0.15.1
intl: ^0.18.0
share_plus_platform_interface: ^3.3.1
share_plus: ^7.0.0
device_info_plus: ^9.0.0
file_picker: ^6.0.0
drift: ^2.5.0
path_provider: ^2.0.13
path: ^1.8.3
sqlite3_flutter_libs: ^0.5.13
app_settings: ^5.0.0
image_picker: ^1.0.0
package_info_plus: ^5.0.1
collection: ^1.17.2
url_launcher: ^6.1.11
url_launcher_android: ">=6.1.0"
flutter_localizations:
sdk: flutter
firebase_messaging: ^14.6.3
firebase_core: ^2.14.0
flutter_local_notifications_platform_interface: ^7.0.0+1
flutter_local_notifications: ^16.1.0
crypto: ^3.0.3
flutter_color_models: ^1.3.3+2
dev_dependencies:
flutter_driver:
sdk: flutter
flutter_test:
sdk: flutter
integration_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.0
json_serializable: ^6.5.4
build_runner: ^2.3.3
test: ^1.23.1
checks: ^0.3.0
drift_dev: ^2.5.2
fake_async: ^1.3.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# Generate localization bindings from ARB files in lib/l10n/.
# This happens automatically with `flutter run`
# but can be manually run with `flutter gen-l10n`
generate: true
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/Noto_Color_Emoji/LICENSE
- assets/Source_Code_Pro/LICENSE.md
- assets/Source_Sans_3/LICENSE.md
fonts:
# Google's emoji font. (Web uses these emoji for the "Google" emojiset.)
#
# This should not be used on iOS.
# iOS doesn't support any of the formats this font is available in,
# and if we use it on iOS (whether as a primary font or a fallback)
# we'll get blank spaces where we could have had Apple-style emojis.
#
# Also, in text that might contain non-emoji glyphs, this should
# always come after a non-emoji font in the chain of font-family
# fallbacks. Letting this font handle e.g. space characters will
# make text look weird.
# TODO don't bundle this on iOS; it wastes several MB because it's unused.
- family: Noto Color Emoji
fonts:
- asset: assets/Noto_Color_Emoji/Noto-COLRv1.ttf
- family: Source Code Pro
fonts:
- asset: assets/Source_Code_Pro/SourceCodeVF-Upright.otf
- asset: assets/Source_Code_Pro/SourceCodeVF-Italic.otf
style: italic
- family: Source Sans 3
fonts:
- asset: assets/Source_Sans_3/SourceSans3VF-Upright.otf
- asset: assets/Source_Sans_3/SourceSans3VF-Italic.otf
style: italic
# Zulip's custom icons. To use or edit, see class ZulipIcons.
- family: Zulip Icons
fonts:
- asset: assets/icons/ZulipIcons.ttf
# If adding a font, remember to account for its license in lib/licenses.dart.