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I recently found this asset after making my own version,
With the onActionChange callback on the InputSystem: https://docs.unity3d.com/Packages/[email protected]/manual/Actions.html#inputsystemonactionchange-callback
onActionChange
It is possible to detect when a binding changes (ex a key is rebound): https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.InputSystem.InputActionChange.html?q=InputActionChange
And fire the OnActiveDeviceChanged event.
The text was updated successfully, but these errors were encountered:
Thanks for the suggestion, I'll aim to get this added in an upcoming release
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I recently found this asset after making my own version,
With the
onActionChange
callback on the InputSystem: https://docs.unity3d.com/Packages/[email protected]/manual/Actions.html#inputsystemonactionchange-callbackIt is possible to detect when a binding changes (ex a key is rebound): https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.InputSystem.InputActionChange.html?q=InputActionChange
And fire the OnActiveDeviceChanged event.
The text was updated successfully, but these errors were encountered: