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At the moment, MeshPrimitive assumes all meshes have normal data, and will crash if no data is given. This edge case should be taken care of by computing normals using the plane defined by each triangle's vertices.
The text was updated successfully, but these errors were encountered:
At the moment,
MeshPrimitive
assumes all meshes have normal data, and will crash if no data is given. This edge case should be taken care of by computing normals using the plane defined by each triangle's vertices.The text was updated successfully, but these errors were encountered: