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I'm really new to linux packaging. I compiled https://github.com/jorio/Bugdom on Tumbleweed, ran mkblob /home/tuxpeng/Bugdom/build-release/Bugdom -o Bugdom.static -static The result ran great on the host system. Then I tried the binary on a Ubuntu 20.04 VM
Uncaught exception: Couldn't create SDL window
So, I tried compiling o n Ubuntu and running on Tumbleweed, same error. Is there any way to make this work?
THx, just a=something about *buntu; it gets further, but still complain about vertex shaders. SDL2 is the only depend, I'll just mention on Lutris it needs to be installed
I'm really new to linux packaging. I compiled https://github.com/jorio/Bugdom on Tumbleweed, ran
mkblob /home/tuxpeng/Bugdom/build-release/Bugdom -o Bugdom.static -static
The result ran great on the host system. Then I tried the binary on a Ubuntu 20.04 VMSo, I tried compiling o n Ubuntu and running on Tumbleweed, same error. Is there any way to make this work?
Build from OpenSUSE: https://filedn.com/lHGef0SOQKnBTotcJeEfshJ/Games/Bugdom/Bugdom.tar.gz
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