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Uncaught exception: Couldn't create SDL window? #2

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jpenguin opened this issue Mar 11, 2021 · 2 comments
Closed

Uncaught exception: Couldn't create SDL window? #2

jpenguin opened this issue Mar 11, 2021 · 2 comments

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@jpenguin
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I'm really new to linux packaging. I compiled https://github.com/jorio/Bugdom on Tumbleweed, ran mkblob /home/tuxpeng/Bugdom/build-release/Bugdom -o Bugdom.static -static The result ran great on the host system. Then I tried the binary on a Ubuntu 20.04 VM

Uncaught exception: Couldn't create SDL window

So, I tried compiling o n Ubuntu and running on Tumbleweed, same error. Is there any way to make this work?

Build from OpenSUSE: https://filedn.com/lHGef0SOQKnBTotcJeEfshJ/Games/Bugdom/Bugdom.tar.gz

@sigurd-dev
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You can try this in a terminal on your VM:
export SDL_VIDEO_X11_VISUALID=
./Bugdom.static

Ref.: opentomb/OpenTomb#561

BTW, it works nice in CentOS 7

@jpenguin
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THx, just a=something about *buntu; it gets further, but still complain about vertex shaders. SDL2 is the only depend, I'll just mention on Lutris it needs to be installed

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