Sprites is a library that let's you define the sprites for your application with configuration or convention. Sprites will generate your sprites, and a corresponding stylesheet for each using either the cli or from within a Rails application.
sprite :bas
sprite :buttons, :path => "buttons.png", :stylesheet_path => "buttons.css", :autoload => false do
sprite_piece 'buttons/btn-black-default-28.png', 'a.black.button > span, button.black.submit span'
sprite_piece 'buttons/btn-black-default-cap-28.png', 'a.black.button, button.black.submit', :x => 'right'
...
end
|
|\_config
| \_sprites.rb
\_public
\_images
\_sprite_images
|\_sprite_name1
| |\_blue_icon.png
| \_green_icon.png
\_sprite_name2
|\_blue_icon.png
\_green_icon.png
gem install sprites
execute:
cd PROJECT_ROOT
sprites
For usage
sprites --help
gem 'sprites'
config.uses_sprites = true
Optionally include a config/sprites.rb
(see above). Otherwise Sprites will use it's auto-load feature. Example, if you have app/assets/images/sprite_images/foo/bar.png
and app/assets/images/sprite_images/foo/bas.png
, Sprites will create app/assets/stylesheets/sprites/foo.css
and app/assets/images/sprites/foo.png
. The class for bar.png
will be .bar
and for bas.png
, .bas
, etc.
rake sprites
to generate.
module MyGem
class Engine < Rails::Engine
config.uses_sprites = true
end
end
Use app/assets
in your gem like you would your rails app and use the asset pipeline.
From your rails root
ENGINES=true rake sprites
Note: this will generate your sprites for your Sprites enabled Engines and your Sprites enabled Rails app.
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Added some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request