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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
.SECONDARY:
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
export HBMENU_MAJOR := 1
export HBMENU_MINOR := 1
export HBMENU_PATCH := 0
VERSION := $(HBMENU_MAJOR).$(HBMENU_MINOR).$(HBMENU_PATCH)
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary files embedded using bin2o
# GRAPHICS is a list of directories containing image files to be converted with grit
#---------------------------------------------------------------------------------
TARGET := hiyaCFW
BUILD := build
SOURCES := source
INCLUDES := include
DATA := data
GRAPHICS := gfx
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g -Wl,--gc-sections $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#---------------------------------------------------------------------------------
LIBS := -lfat -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := load.bin
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PNGFILES:.png=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
icons := $(wildcard *.bmp)
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
else
ifneq (,$(findstring icon.bmp,$(icons)))
export GAME_ICON := $(CURDIR)/icon.bmp
endif
endif
export GAME_TITLE := $(TARGET)
.PHONY: bootloader BootStrap clean
all: bootloader $(TARGET).nds
$(TARGET).nds: $(TARGET).arm7 $(TARGET).arm9
ndstool -c $(TARGET).nds -7 $(TARGET).arm7.elf -9 $(TARGET).arm9.elf \
-b $(CURDIR)/icon.bmp "hiyaCFW;CFW for Nintendo DSi;made by Apache Thunder" \
-g BOOT 01 "TWLBOOTSTRAP" -z 80040000 -u 00030004
$(TARGET).arm7: arm7/$(TARGET).elf
cp arm7/$(TARGET).elf $(TARGET).arm7.elf
$(TARGET).arm9: arm9/$(TARGET).elf
cp arm9/$(TARGET).elf $(TARGET).arm9.elf
#---------------------------------------------------------------------------------
arm7/$(TARGET).elf:
@$(MAKE) -C arm7
#---------------------------------------------------------------------------------
arm9/$(TARGET).elf:
@$(MAKE) -C arm9
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).arm7.elf $(TARGET).arm9.elf data
@$(MAKE) -C bootloader clean
$(MAKE) -C arm9 clean
$(MAKE) -C arm7 clean
data:
@mkdir -p data
bootloader: data
@$(MAKE) -C bootloader "EXTRA_CFLAGS= -DNO_DLDI"
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------