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Reconstruct space map using SpaceLocationPrototype and SpaceConnectionPrototype
Integrate into tech tree with UnlockSpaceLocationModifier
Trigger technologies for CreateSpacePlatformTechnologyTrigger and SendItemToOrbitTechnologyTrigger
Space Platforms
CreateSpacePlatformTechnologyTrigger
SpacePlatformStarterPackPrototype
Contains links to surface (with its properties) and initial items which might be important for milestones
Asteroids
Model asteroid collection
Read all AsteroidChunkPrototype::minable
Read all AsteroidCollectorPrototype that can mine asteroid chunks
I couldn't find any category, so every collector can mine every chunk
What is the speed of 1 collector entity?
Support AsteroidPrototype
Model damage to destroy them
Model dying_trigger_effect with CreateAsteroidChunkEffectItem
Each location and connection has a unique combination of asteroids and asteroid chunks
This could be made into specific recipes that mine in the "correct" ratio.
Asteroid collectors can be filtered, so it should still be possible to mine only a single asteroid chunk prototype.
Surface Conditions
Planets are different
Read PlanetPrototype and their surface_properties
Provide GUI to select a planet per sheet and/or nested table
Entities only work with compatible EntityPrototype::surface_conditions
Recipes only work with compatible RecipePrototype::surface_conditions
Read PlanetPrototype::map_gen_settings to have different resources available on each planet
Entities only work with compatible EntityPrototype::tile_buildability_rules, tile availability according to map_gen_settings
Variable solar panel / accumulator output defined by "solar-power"/"day-night-cycle" surface properties and PlanetPrototype::solar_power_in_space
Space Travel
Model flying and asteroids along the way.
Introduce traveled distance imaginary good
Read ThrusterPrototype
Consumes fuel and oxidizer
Variable performance according to min_performance and max_performance, this would allow for fixed building count of fuel/oxidizer production, plus fixed building count for thrusters, automatically adjusting the performance. This is totally different from other forms of "fixed" things.
Generates traveled distance.
Does speed depend on the weight of the platform?
Asteroid spawning
Generate asteroids per distance according to SpaceConnectionPrototype::asteroid_spawn_definitions
Interplanetary Logistics
Model sending items to other planets.
Attach planet information to each good
Sending item from planet into space costs rocket launches
Like normal rocket launches, but has to respect ItemPrototype::weight and UtilityConstants::rocket_lift_weight
Sending items from space to planet is free
Assume space travel is free/self-sufficient
The text was updated successfully, but these errors were encountered:
Support space travel and multiple planets
Space Map
The space map is part of the tech tree
Space Platforms
Contains links to surface (with its properties) and initial items which might be important for milestones
Asteroids
Model asteroid collection
I couldn't find any category, so every collector can mine every chunk
This could be made into specific recipes that mine in the "correct" ratio.
Asteroid collectors can be filtered, so it should still be possible to mine only a single asteroid chunk prototype.
Surface Conditions
Planets are different
Space Travel
Model flying and asteroids along the way.
Consumes fuel and oxidizer
Variable performance according to min_performance and max_performance, this would allow for fixed building count of fuel/oxidizer production, plus fixed building count for thrusters, automatically adjusting the performance. This is totally different from other forms of "fixed" things.
Generates traveled distance.
Does speed depend on the weight of the platform?
Generate asteroids per distance according to SpaceConnectionPrototype::asteroid_spawn_definitions
Interplanetary Logistics
Model sending items to other planets.
Like normal rocket launches, but has to respect ItemPrototype::weight and UtilityConstants::rocket_lift_weight
The text was updated successfully, but these errors were encountered: