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BUG: .rethrow throws molotov after throwing incendiary grenade #199
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After some investigation, it seems this issue comes from CounterStrikeSharp labelling an incendiary grenade as "molotov_projectile". This is what I get from printing all the properties of the incendiary entity received in the function OnEntitySpawnedHandler:
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I tried to reproduce this and I don't know if its related, but by my server crash every time I use .throw after throwing a molotov OR a incendiary. The same with .rethrowmolotov .throw works as intended for every other kind of nade. |
Hey! As you've pointed out, we get Due to this, I'm not sure if we can actually throw incendiary separately, because in the end the entity would be |
There is a rcon command for the Fire Spread. |
.rethrow command is throwing molotov grenade after throwing an incendiary grenade
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