diff --git a/CHANGELOG.md b/CHANGELOG.md index f6a5c96..1ac8ed3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,28 @@ # MatchZy Changelog +# 0.7.13 + +#### July 07, 2024 + +- Added alias for .savenade -> .sn, .loadnade -> .ln, .deletenade -> .dn, .importnade -> .in, .listnades -> .lin, .ctspawn -> .cts, .tspawn -> .ts +- Added smart quering for nadenames, where the closest name is being selected for loading names (.ln mid can be used to load a nade with name midflash) +- Added to allow the same lineup-name on different maps, so you can pick like b-smoke multiple times, but once per map. Updated logic for savenade, deletenade, importnade for this. +- Added missing ! commands for listnades, importnade and deletenade. +- Changed cash_team_planted_bomb_but_defused from 800 to 600 as per the update https://store.steampowered.com/news/app/730/view/4177730135016140040 +- Added "override" config for live.cfg and live_wingman.cfg (Simply create live_override.cfg and live_wingman_override.cfg in the cfg folder if you want to override any of the commands.) +- Added Uzbek, Japanese, Hungarian and Traditional Chinese translations + + +# 0.7.12 + +#### June 27, 2024 + +- Removed unused cvars from cfgs which were causing the server to crash with the new CS# versions. +- Added MatchZyOnDemoUploadEnded Event ater demo is uploaded +- Fixed SendEventAsync Post failing when header is not empty with empty value +- Fixed decoy message localization id +- Made MatchID as int + # 0.7.11 #### May 19, 2024