From 9b450bfb856da9df46ebd6e79411e0dbea75a2fa Mon Sep 17 00:00:00 2001 From: Shnok Date: Sat, 20 Jul 2024 17:11:56 +0800 Subject: [PATCH] inventory - creating slots based on inventory data --- .../Data/SysTextures/Icon/NOIMAGE.png.meta | 4 +- .../Icon}/armor_apprentices_hose_i00.png | Bin .../Icon}/armor_apprentices_hose_i00.png.meta | 4 +- .../Icon}/armor_blast_plate_i00.png | Bin .../Icon}/armor_blast_plate_i00.png.meta | 4 +- .../Icon}/armor_blue_buckskin_boots_i00.png | Bin .../armor_blue_buckskin_boots_i00.png.meta | 4 +- .../Icon}/armor_helmet_i00.png | Bin .../Icon}/armor_helmet_i00.png.meta | 4 +- .../Icon/armor_leather_helmet_i00.png.meta | 4 +- .../Data/SysTextures/Icon/armor_t01_b_i00.png | Bin 0 -> 1555 bytes .../Icon/armor_t01_b_i00.png.meta} | 10 +- .../Data/SysTextures/Icon/armor_t01_g_i00.png | Bin 0 -> 1638 bytes .../Icon/armor_t01_g_i00.png.meta} | 16 +- .../SysTextures/Icon/armor_t01_l_i00 1.png | Bin 0 -> 1802 bytes .../Icon/armor_t01_l_i00 1.png.meta | 127 ++++++++++++ .../SysTextures/Icon/armor_t01_l_i00.png.meta | 4 +- .../Data/SysTextures/Icon/armor_t01_u_i00.png | Bin 0 -> 1702 bytes .../SysTextures/Icon/armor_t01_u_i00.png.meta | 127 ++++++++++++ .../Data/SysTextures/Icon/armor_t02_b_i00.png | Bin 0 -> 1548 bytes .../SysTextures/Icon/armor_t02_b_i00.png.meta | 127 ++++++++++++ .../Data/SysTextures/Icon/armor_t02_g_i00.png | Bin 0 -> 1635 bytes .../SysTextures/Icon/armor_t02_g_i00.png.meta | 127 ++++++++++++ .../Data/SysTextures/Icon/armor_t02_l_i00.png | Bin 0 -> 1801 bytes .../SysTextures/Icon/armor_t02_l_i00.png.meta | 127 ++++++++++++ .../Data/SysTextures/Icon/armor_t02_u_i00.png | Bin 0 -> 1668 bytes .../SysTextures/Icon/armor_t02_u_i00.png.meta | 127 ++++++++++++ .../SysTextures/Icon/etc_adena_i00.png.meta | 4 +- .../Icon/etc_scroll_of_resurrection_i00.png | Bin 0 -> 1708 bytes .../etc_scroll_of_resurrection_i00.png.meta | 127 ++++++++++++ .../Icon/etc_scroll_of_resurrection_i01.png | Bin 0 -> 1772 bytes .../etc_scroll_of_resurrection_i01.png.meta | 127 ++++++++++++ .../Icon/etc_scroll_of_return_i00.png | Bin 0 -> 1674 bytes .../Icon/etc_scroll_of_return_i00.png.meta | 127 ++++++++++++ .../Icon/etc_scroll_of_return_i01.png | Bin 0 -> 1802 bytes .../Icon/etc_scroll_of_return_i01.png.meta | 127 ++++++++++++ .../etc_soulshot_none_for_rookie_i00.png.meta | 4 +- .../Icon/etc_spell_shot_white_i00.png | Bin 0 -> 1933 bytes .../Icon/etc_spell_shot_white_i00.png.meta | 127 ++++++++++++ .../Icon/etc_spell_shot_white_i01.png | Bin 0 -> 1952 bytes .../Icon/etc_spell_shot_white_i01.png.meta | 127 ++++++++++++ .../Icon/etc_spirit_bullet_white_i00.png | Bin 0 -> 1897 bytes .../Icon/etc_spirit_bullet_white_i00.png.meta | 127 ++++++++++++ .../shield_another_worlds_shield_i00.png | Bin .../shield_another_worlds_shield_i00.png.meta | 4 +- .../SysTextures/Icon/shield_buckler_i00.png | Bin 0 -> 1915 bytes .../Icon/shield_buckler_i00.png.meta | 127 ++++++++++++ .../Icon/shield_round_shield_i00.png | Bin 0 -> 2021 bytes .../Icon/shield_round_shield_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_apprentices_rod_i00.png | Bin 0 -> 1701 bytes .../Icon/weapon_apprentices_rod_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_apprentices_staff_i00.png | Bin 0 -> 1695 bytes .../weapon_apprentices_staff_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_apprentices_wand_i00.png | Bin 0 -> 1625 bytes .../Icon/weapon_apprentices_wand_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_big_hammer_i00.png | Bin 0 -> 1886 bytes .../Icon/weapon_big_hammer_i00.png.meta} | 6 +- .../Data/SysTextures/Icon/weapon_bow_i00.png | Bin 0 -> 1502 bytes .../SysTextures/Icon/weapon_bow_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_broad_sword_i00.png | Bin 0 -> 1681 bytes .../Icon/weapon_broad_sword_i00.png.meta | 127 ++++++++++++ .../Data/SysTextures/Icon/weapon_club_i00.png | Bin 0 -> 1472 bytes .../SysTextures/Icon/weapon_club_i00.png.meta | 127 ++++++++++++ .../SysTextures/Icon/weapon_dagger_i00.png | Bin 0 -> 1745 bytes .../Icon/weapon_dagger_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_ghost_staff_i00.png | Bin 0 -> 1882 bytes .../Icon/weapon_ghost_staff_i00.png.meta} | 6 +- .../SysTextures/Icon/weapon_hand_axe_i00.png | Bin 0 -> 1737 bytes .../Icon/weapon_hand_axe_i00.png.meta | 127 ++++++++++++ .../SysTextures/Icon/weapon_long_bow_i00.png | Bin 0 -> 1534 bytes .../Icon/weapon_long_bow_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_long_sword_i00.png | Bin 0 -> 1656 bytes .../Icon/weapon_long_sword_i00.png.meta | 127 ++++++++++++ .../Data/SysTextures/Icon/weapon_mace_i00.png | Bin 0 -> 1611 bytes .../SysTextures/Icon/weapon_mace_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_small_sword_i00.png.meta | 4 +- .../Icon/weapon_squires_sword_i00.png.meta | 4 +- .../Icon/weapon_sword_of_revolution_i00.png | Bin 0 -> 1518 bytes .../weapon_sword_of_revolution_i00.png.meta | 127 ++++++++++++ .../Icon/weapon_zweihander_i00.png.meta | 4 +- .../ItemWindow_DF_SlotBox_Default.png | Bin 4462 -> 678 bytes .../ItemWindow_DF_SlotBox_Default.png.meta | 20 +- ...emWindow_DF_SlotBox_Default_withborder.png | Bin 0 -> 4462 bytes ...ow_DF_SlotBox_Default_withborder.png.meta} | 6 +- .../Data/UI/Inventory/test_items.meta | 8 - .../Data/UI/Inventory/test_items/Adena.png | Bin 459 -> 0 bytes .../UI/Inventory/test_items/Adena.png.meta | 127 ------------ .../Data/UI/Inventory/test_items/NOIMAGE.png | Bin 1190 -> 0 bytes .../accessary_ring_of_holy_spirit_i00.png | Bin 1983 -> 0 bytes .../test_items/armor_leather_helmet_i00.png | Bin 1483 -> 0 bytes .../test_items/etc_capture_stone_i00.png | Bin 1788 -> 0 bytes .../test_items/etc_con_symbol_i00.png | Bin 2000 -> 0 bytes .../test_items/etc_con_symbol_i00.png.meta | 127 ------------ .../etc_soulshot_none_for_rookie_i00.png | Bin 2027 -> 0 bytes .../etc_soulshot_none_for_rookie_i00.png.meta | 127 ------------ .../etc_spell_books_assistance_i00.png | Bin 2260 -> 0 bytes .../etc_spell_books_assistance_i00.png.meta | 127 ------------ .../test_items/etc_spell_books_blue_i00.png | Bin 2026 -> 0 bytes .../etc_spell_books_blue_i00.png.meta | 127 ------------ .../test_items/etc_spell_books_red_i00.png | Bin 2030 -> 0 bytes .../etc_spell_books_red_i00.png.meta | 127 ------------ .../test_items/high_agathion_bracelet_i00.png | Bin 2300 -> 0 bytes .../high_agathion_bracelet_i00.png.meta | 127 ------------ .../pi_high_agathion_bracelet_i00.png | Bin 2227 -> 0 bytes .../test_items/weapon_carnium_bow_i00.png | Bin 1633 -> 0 bytes .../weapon_carnium_bow_i00.png.meta | 127 ------------ .../test_items/weapon_small_sword_i00.png | Bin 1658 -> 0 bytes .../weapon_small_sword_i00.png.meta | 127 ------------ .../Game/Inventory/InventoryWindow.uxml | 162 +--------------- .../UI/_Elements/Game/Inventory/Slot.uxml | 4 +- .../Data/UI/_Elements/L2StyleSheet.uss | 9 + .../Template/DefaultWindowLarge.uxml | 2 +- .../Assets/Scripts/Database/IconManager.cs | 86 +++++---- l2-unity/Assets/Scripts/Database/ItemTable.cs | 32 +++- .../Assets/Scripts/Game/Item/AbstractItem.cs | 5 +- l2-unity/Assets/Scripts/Game/Item/Armor.cs | 7 +- l2-unity/Assets/Scripts/Game/Item/EtcItem.cs | 10 + .../Item/EtcItem.cs.meta} | 2 +- .../Assets/Scripts/Game/Item/ItemInstance.cs | 61 ++++++ .../Item/ItemInstance.cs.meta} | 2 +- l2-unity/Assets/Scripts/Game/Item/Weapon.cs | 7 +- .../Scripts/UI/Game/Inventory/Button.meta | 8 - .../Inventory/Button/ButtonEquipInventory.cs | 47 ----- .../Button/ButtonEquipInventory.cs.meta | 11 -- .../Game/Inventory/Button/ButtonInventory.cs | 180 ------------------ .../Inventory/Button/ButtonInventory.cs.meta | 11 -- .../UI/Game/Inventory/InventorySlot.cs | 31 +++ .../Scripts/UI/Game/Inventory/InventoryTab.cs | 32 +++- .../UI/Game/Inventory/InventoryWindow.cs | 51 +++-- .../Scripts/UI/Game/Legacy/DemoL2JItem.cs | 94 --------- .../Scripts/UI/Game/Legacy/ModelItemDemo.cs | 81 -------- .../Scripts/UI/Game/Legacy/ModelRows.cs | 39 ---- .../Scripts/UI/Game/Legacy/ModelRows.cs.meta | 11 -- l2-unity/Assets/Scripts/UI/L2Slot.cs | 12 ++ 134 files changed, 3763 insertions(+), 1930 deletions(-) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_apprentices_hose_i00.png (100%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_apprentices_hose_i00.png.meta (98%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_blast_plate_i00.png (100%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_blast_plate_i00.png.meta (98%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_blue_buckskin_boots_i00.png (100%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_blue_buckskin_boots_i00.png.meta (98%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_helmet_i00.png (100%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/armor_helmet_i00.png.meta (98%) create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t01_b_i00.png rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items/pi_high_agathion_bracelet_i00.png.meta => SysTextures/Icon/armor_t01_b_i00.png.meta} (96%) create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t01_g_i00.png rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items/armor_leather_helmet_i00.png.meta => SysTextures/Icon/armor_t01_g_i00.png.meta} (94%) create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t01_l_i00 1.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t01_l_i00 1.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t01_u_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t01_u_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_b_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_b_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_g_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_g_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_l_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_l_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_u_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_t02_u_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_resurrection_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_resurrection_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_resurrection_i01.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_resurrection_i01.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_return_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_return_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_return_i01.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_scroll_of_return_i01.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_spell_shot_white_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_spell_shot_white_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_spell_shot_white_i01.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_spell_shot_white_i01.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_spirit_bullet_white_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/etc_spirit_bullet_white_i00.png.meta rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/shield_another_worlds_shield_i00.png (100%) rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items => SysTextures/Icon}/shield_another_worlds_shield_i00.png.meta (98%) create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/shield_buckler_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/shield_buckler_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/shield_round_shield_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/shield_round_shield_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_apprentices_rod_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_apprentices_rod_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_apprentices_staff_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_apprentices_staff_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_apprentices_wand_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_apprentices_wand_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_big_hammer_i00.png rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items/NOIMAGE.png.meta => SysTextures/Icon/weapon_big_hammer_i00.png.meta} (97%) create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_bow_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_bow_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_broad_sword_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_broad_sword_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_club_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_club_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_dagger_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_dagger_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_ghost_staff_i00.png rename l2-unity/Assets/Resources/Data/{UI/Inventory/test_items/accessary_ring_of_holy_spirit_i00.png.meta => SysTextures/Icon/weapon_ghost_staff_i00.png.meta} (97%) create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_hand_axe_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_hand_axe_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_long_bow_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_long_bow_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_long_sword_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_long_sword_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_mace_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_mace_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_sword_of_revolution_i00.png create mode 100644 l2-unity/Assets/Resources/Data/SysTextures/Icon/weapon_sword_of_revolution_i00.png.meta create mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/ItemWindow_DF_SlotBox_Default_withborder.png rename l2-unity/Assets/Resources/Data/UI/Inventory/{test_items/etc_capture_stone_i00.png.meta => ItemWindow_DF_SlotBox_Default_withborder.png.meta} (97%) delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/Adena.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/Adena.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/NOIMAGE.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/accessary_ring_of_holy_spirit_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_leather_helmet_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_capture_stone_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_con_symbol_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_con_symbol_i00.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_soulshot_none_for_rookie_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_soulshot_none_for_rookie_i00.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_spell_books_assistance_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_spell_books_assistance_i00.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_spell_books_blue_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_spell_books_blue_i00.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_spell_books_red_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/etc_spell_books_red_i00.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/high_agathion_bracelet_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/high_agathion_bracelet_i00.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/pi_high_agathion_bracelet_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/weapon_carnium_bow_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/weapon_carnium_bow_i00.png.meta delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/weapon_small_sword_i00.png delete mode 100644 l2-unity/Assets/Resources/Data/UI/Inventory/test_items/weapon_small_sword_i00.png.meta create mode 100644 l2-unity/Assets/Scripts/Game/Item/EtcItem.cs rename l2-unity/Assets/Scripts/{UI/Game/Legacy/DemoL2JItem.cs.meta => Game/Item/EtcItem.cs.meta} (83%) create mode 100644 l2-unity/Assets/Scripts/Game/Item/ItemInstance.cs rename l2-unity/Assets/Scripts/{UI/Game/Legacy/ModelItemDemo.cs.meta => Game/Item/ItemInstance.cs.meta} (83%) delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Inventory/Button.meta delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Inventory/Button/ButtonEquipInventory.cs delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Inventory/Button/ButtonEquipInventory.cs.meta delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Inventory/Button/ButtonInventory.cs delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Inventory/Button/ButtonInventory.cs.meta delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Legacy/DemoL2JItem.cs delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Legacy/ModelItemDemo.cs delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Legacy/ModelRows.cs delete mode 100644 l2-unity/Assets/Scripts/UI/Game/Legacy/ModelRows.cs.meta diff --git a/l2-unity/Assets/Resources/Data/SysTextures/Icon/NOIMAGE.png.meta b/l2-unity/Assets/Resources/Data/SysTextures/Icon/NOIMAGE.png.meta index 48ee594be..5bc4100a8 100644 --- a/l2-unity/Assets/Resources/Data/SysTextures/Icon/NOIMAGE.png.meta +++ b/l2-unity/Assets/Resources/Data/SysTextures/Icon/NOIMAGE.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 @@ -71,7 +71,7 @@ TextureImporter: buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 - textureFormat: -1 + textureFormat: 4 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 diff --git a/l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_apprentices_hose_i00.png b/l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_apprentices_hose_i00.png similarity index 100% rename from l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_apprentices_hose_i00.png rename to l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_apprentices_hose_i00.png diff --git a/l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_apprentices_hose_i00.png.meta b/l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_apprentices_hose_i00.png.meta similarity index 98% rename from l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_apprentices_hose_i00.png.meta rename to l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_apprentices_hose_i00.png.meta index 6b8f5a76e..b2edffe75 100644 --- a/l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_apprentices_hose_i00.png.meta +++ b/l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_apprentices_hose_i00.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 @@ -71,7 +71,7 @@ TextureImporter: buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 - textureFormat: -1 + textureFormat: 4 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 diff --git a/l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_blast_plate_i00.png b/l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_blast_plate_i00.png similarity index 100% rename from l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_blast_plate_i00.png rename to l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_blast_plate_i00.png diff --git a/l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_blast_plate_i00.png.meta b/l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_blast_plate_i00.png.meta similarity index 98% rename from l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_blast_plate_i00.png.meta rename to l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_blast_plate_i00.png.meta index fe6768b71..1f3ed144a 100644 --- a/l2-unity/Assets/Resources/Data/UI/Inventory/test_items/armor_blast_plate_i00.png.meta +++ b/l2-unity/Assets/Resources/Data/SysTextures/Icon/armor_blast_plate_i00.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 @@ -71,7 +71,7 @@ TextureImporter: buildTarget: DefaultTexturePlatform 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