diff --git a/l2-unity-todo.txt b/l2-unity-todo.txt index cb5841e48..82a10da29 100644 --- a/l2-unity-todo.txt +++ b/l2-unity-todo.txt @@ -1,5 +1,12 @@ TODO (priority from top to bottom) +target name colors +further fixes in NPC html parsing (//buy command) +UI xml/css cleanup into separate CSS files + more reusable components +game manager refacto into proper state machine +FIX: do not handle mouse inputs in UI when turning camera +FIX: equip fists in both hands + FIX: Desync in user positions handle AOE hits @@ -7,17 +14,18 @@ handle AOE hits FIX: Mouse over UI wrongly set to true at login BACKLOG - sound spatialization fix acceptable jump -fix light leaking fix in some cases when the ambientsoud/music area will replay at each frame global variable to scale all ambientsounds -Update terrain textures with Microsplat Nature renderer for deco layer DONE +update inventory limit based on playerinfo packet +Update terrain textures with Microsplat +fix light leaking +add all no grade weapons models and icons slightly brighter nights adjust daylight color FIX: arrow stick to player bones diff --git a/l2-unity/Assets/Rendering/URP/L2PostProcess.asset b/l2-unity/Assets/Rendering/URP/L2PostProcess.asset index c63722fa0..a08ffa38c 100644 --- a/l2-unity/Assets/Rendering/URP/L2PostProcess.asset +++ b/l2-unity/Assets/Rendering/URP/L2PostProcess.asset @@ -12,926 +12,103 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3} m_Name: ShadowsMidtonesHighlights m_EditorClassIdentifier: - active: 0 - shadows: - m_OverrideState: 1 - m_Value: {x: 1, y: 1, z: 1, w: 0} - midtones: - m_OverrideState: 1 - m_Value: {x: 1, y: 1, z: 1, w: 0} - highlights: - m_OverrideState: 1 - m_Value: {x: 1, y: 1, z: 1, w: 0} - shadowsStart: - m_OverrideState: 1 - m_Value: 0 - shadowsEnd: - m_OverrideState: 1 - m_Value: 0.3 - highlightsStart: - m_OverrideState: 1 - m_Value: 0.55 - highlightsEnd: - m_OverrideState: 1 - m_Value: 1 ---- !u!114 &-8732745586652896182 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