From 73bf45b6af4e8447334b1688d5e5e51c331618f7 Mon Sep 17 00:00:00 2001 From: Gristlebee <56049844+Gristlebee@users.noreply.github.com> Date: Tue, 3 Dec 2024 05:07:27 -0800 Subject: [PATCH] Syndicate melee mob balance and clean up (#3703) ## About The Pull Request Removes block chance from the knife wielding syndicate simple mobs. Fixes space knife syndicate simple mobs no longer dying in space Reduces the block chance of esword syndicate simple mobs to 25 from 50. ## Why It's Good For The Game Why can the guys with knives block bullets? They have knives? Space enemies shouldnt die in space. 50% block chance for esword simple mobs is immensely brutal, doubling the effective health of an already dangerous mob, and I've seen them full wipe crews in the past. Some toning down would be good. ## Changelog :cl: balance: Syndicate esword simplemob block chance down to 25. fix: Syndi space knife enemies dying in space, and having block chance. /:cl: --- .../mob/living/simple_animal/hostile/human/syndicate.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/simple_animal/hostile/human/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/human/syndicate.dm index b20945bfccd1..7e0f4a8b9c2c 100644 --- a/code/modules/mob/living/simple_animal/hostile/human/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/human/syndicate.dm @@ -70,7 +70,7 @@ minbodytemp = 0 maxbodytemp = 1000 speed = 1 - projectile_deflect_chance = 50 + projectile_deflect_chance = 0 armor_base = /obj/item/clothing/suit/space/hardsuit/syndi/ramzi /mob/living/simple_animal/hostile/human/syndicate/melee/space/Initialize() @@ -86,7 +86,7 @@ name = "Ramzi Clique Stormtrooper" maxHealth = 250 health = 250 - projectile_deflect_chance = 50 + projectile_deflect_chance = 0 armor_base = /obj/item/clothing/suit/space/hardsuit/syndi /mob/living/simple_animal/hostile/human/syndicate/melee/sword @@ -128,7 +128,7 @@ minbodytemp = 0 maxbodytemp = 1000 speed = 1 - projectile_deflect_chance = 50 + projectile_deflect_chance = 25 armor_base = /obj/item/clothing/suit/space/hardsuit/syndi/ramzi /mob/living/simple_animal/hostile/human/syndicate/melee/sword/space/Initialize()