Skip to content
This repository has been archived by the owner on Mar 30, 2019. It is now read-only.

[Direct3D12] Right compile method #30

Open
RobyDX opened this issue Aug 20, 2015 · 0 comments
Open

[Direct3D12] Right compile method #30

RobyDX opened this issue Aug 20, 2015 · 0 comments

Comments

@RobyDX
Copy link
Contributor

RobyDX commented Aug 20, 2015

Hi,
I've send one pull request, I've used wrong overload for compile shader in Debug (compile instead compilefromfile)
Thx

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant