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doc: Update changelog.
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shanecelis committed Apr 21, 2024
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All notable changes to this project will be documented in this file.

## [released]
## [unreleased]

### Features

- Generalize to running one-shot systems instead of firing events.
- Use a plugin, can configure schedule and system set.
- Remove `GamepadEvent`; use system with input `In<Gamepad>`.
- Add IntoCondSystem that adds `only_if()` conditions to `IntoSystems`.
- Add `only_if` example.
- Add prelude module for glob imports.

### Refactor

- Hollow out lib so it's just `mod` and `pub use` statements.
- Extract sets of functionality from `lib.rs` into `chord.rs`, `cache.rs` and `plugin.rs`.
- Extract simulated tests into `tests/` directory.

## [0.3.0] - 2024-03-08

### Features

- Removed `Act::Any`, so We can no longer define an act composed of multiple buttons(or keycodes).
- Removed `Act::Any`, so we can no longer define an act composed of multiple buttons(or keycodes).
- The keyboard and gamepad now use different sequences.


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