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Add/dwin gaming sel #60

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12 changes: 6 additions & 6 deletions Marlin/Configuration_adv.h
Original file line number Diff line number Diff line change
Expand Up @@ -2015,17 +2015,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
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61 changes: 61 additions & 0 deletions Marlin/src/lcd/dogm/game.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
#include "../../inc/MarlinConfigPre.h"

#if HAS_MARLINUI_U8GLIB && HAS_GAMES

#include "../menu/game/types.h" // includes dogm/game.h

void MarlinGame::frame_start() {}

void MarlinGame::frame_end() {}

void MarlinGame::set_color(const color color) {
switch(color)
{
case color::BLACK:
u8g.setColorIndex(0);
break;
case color::WHITE:
default:
u8g.setColorIndex(1);
break;
}
}

void MarlinGame::draw_hline(const game_dim_t x, const game_dim_t y, const game_dim_t w) {
u8g.drawHLine(x, y, w);
}

void MarlinGame::draw_vline(const game_dim_t x, const game_dim_t y, const game_dim_t h) {
u8g.drawVLine(x, y, h);
}

void MarlinGame::draw_frame(const game_dim_t x, const game_dim_t y, const game_dim_t w, const game_dim_t h) {
u8g.drawFrame(x, y, w, h);
}

void MarlinGame::draw_box(const game_dim_t x, const game_dim_t y, const game_dim_t w, const game_dim_t h) {
u8g.drawBox(x, y, w, h);
}

void MarlinGame::draw_pixel(const game_dim_t x, const game_dim_t y) {
u8g.drawPixel(x, y);
}

void MarlinGame::draw_bitmap(const game_dim_t x, const game_dim_t y, const game_dim_t bytes_per_row, const game_dim_t rows, const pgm_bitmap_t bitmap) {
u8g.drawBitmapP(x, y, bytes_per_row, rows, bitmap);
}

int MarlinGame::draw_string(const game_dim_t x, const game_dim_t y, const char* str) {
lcd_moveto(x, y);
return lcd_put_u8str_P(str);
}

int MarlinGame::draw_string(const game_dim_t x, const game_dim_t y, FSTR_P const fstr) {
lcd_moveto(x, y);
return lcd_put_u8str(fstr);
}

void MarlinGame::draw_int(const game_dim_t x, const game_dim_t y, const int value) {
lcd_put_int(x, y, value);
}
#endif // HAS_MARLINUI_U8GLIB && HAS_GAMES
11 changes: 11 additions & 0 deletions Marlin/src/lcd/dogm/game.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#pragma once
#include "marlinui_DOGM.h"
#include "../lcdprint.h"

typedef uint8_t game_dim_t;
typedef const u8g_pgm_uint8_t* pgm_bitmap_t;

constexpr game_dim_t GAME_WIDTH = LCD_PIXEL_WIDTH;
constexpr game_dim_t GAME_HEIGHT = LCD_PIXEL_HEIGHT;
constexpr game_dim_t GAME_FONT_WIDTH = MENU_FONT_WIDTH;
constexpr game_dim_t GAME_FONT_ASCENT = MENU_FONT_ASCENT;
63 changes: 63 additions & 0 deletions Marlin/src/lcd/e3v2/common/dwin_api.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -169,6 +169,69 @@ void dwinFrameClear(const uint16_t color) {
dwinWord(i, y);
dwinSend(i);
}

// Draw a map of multiple points using minimal amount of point drawing commands
// color: point color
// point_width: point width 0x01-0x0F
// point_height: point height 0x01-0x0F
// x,y: upper left point
// map_columns: columns in theh point map. each column is a byte in the map and contains 8 points
// map_rows: rows in the point map
// map: point bitmap. 2D array of points, 1 bit per point
// Note: somewhat similar to U8G's drawBitmap() function, see https://github.com/olikraus/u8glib/wiki/userreference#drawbitmap
void dwinDrawPointMap(
const uint16_t color,
const uint8_t point_width,
const uint8_t point_height,
const uint16_t x,
const uint16_t y,
const uint16_t map_columns,
const uint16_t map_rows,
const uint8_t *map_data) {
// At how many bytes should we flush the send buffer?
// One byte is used (hidden) for F_HONE, and we need 4 bytes when appending a point.
// So we should flush the send buffer when we have less than 5 bytes left.
constexpr size_t flush_send_buffer_at = (COUNT(dwinSendBuf) - 1 - 4);

// How long is the header of each draw command?
// 1B CMD, 2B COLOR, 1B WIDTH, 1B HEIGHT
constexpr size_t command_header_size = 5;

// Draw the point map
size_t i = 0;
for (uint16_t row = 0; row < map_rows; row++) {
for (uint16_t col = 0; col < map_columns; col++) {
const uint8_t map_byte = map_data[(row * map_columns) + col];
for (uint8_t bit = 0; bit < 8; bit++) {
// Draw the bit of the byte if it's set
if (TEST(map_byte, bit)) {
// Flush the send buffer and prepare next draw if either
// a) The buffer reached the 'should flush' state, or
// b) This is the first point to draw
if (i >= flush_send_buffer_at || i == 0)
{
// Dispatch the current draw command
if (i > command_header_size) dwinSend(i);

// Prepare the next draw command
i = 0;
dwinByte(i, 0x02); // cmd: draw point(s)
dwinWord(i, color);
dwinByte(i, point_width);
dwinByte(i, point_height);
}

// Append point coordinates to draw command
dwinWord(i, x + (point_width * ((8 * col) + (7 - bit)))); // x
dwinWord(i, y + (point_height * (row))); // y
}
}
}
}

// Dispatch final draw command if the buffer contains any points
if (i > command_header_size) dwinSend(i);
}
#endif

// Draw a line
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20 changes: 20 additions & 0 deletions Marlin/src/lcd/e3v2/common/dwin_api.h
Original file line number Diff line number Diff line change
Expand Up @@ -164,6 +164,26 @@ inline void dwinDrawBox(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t
void dwinDrawPoint(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
#endif

// Draw a map of multiple points using minimal amount of point drawing commands
// color: point color
// point_width: point width 0x01-0x0F
// point_height: point height 0x01-0x0F
// x,y: upper left point
// map_columns: columns in theh point map. each column is a byte in the map and contains 8 points
// map_rows: rows in the point map
// map: point bitmap. 2D array of points, 1 bit per point
#if DISABLED(TJC_DISPLAY)
void dwinDrawPointMap(
const uint16_t color,
const uint8_t point_width,
const uint8_t point_height,
const uint16_t x,
const uint16_t y,
const uint16_t map_columns,
const uint16_t map_rows,
const uint8_t *map_data);
#endif

// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
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