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When you first load the playground, the default shader demo is compiled and running in WebGPU, and the target code is displayed beneath the visualization window (in WGSL). It is potentially confusing that the compilation target selector defaults to SPIRV. We should have WGSL be the default target if the default demo is one that will run in the visualizer (and therefore be using WGSL).
The text was updated successfully, but these errors were encountered:
When you first load the playground, the default shader demo is compiled and running in WebGPU, and the target code is displayed beneath the visualization window (in WGSL). It is potentially confusing that the compilation target selector defaults to SPIRV. We should have WGSL be the default target if the default demo is one that will run in the visualizer (and therefore be using WGSL).
The text was updated successfully, but these errors were encountered: