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When you change which demo is loaded, the entry point selector does not update to contain the entry points in the new shader. This will result in a compilation error if you try to compile without clicking on the entry point selector, if the entry points in the newly loaded demo are different from those in the previously loaded one. Ideally, changing the loaded demo should automatically update the entry points in the entry point selector.
The text was updated successfully, but these errors were encountered:
When you change which demo is loaded, the entry point selector does not update to contain the entry points in the new shader. This will result in a compilation error if you try to compile without clicking on the entry point selector, if the entry points in the newly loaded demo are different from those in the previously loaded one. Ideally, changing the loaded demo should automatically update the entry points in the entry point selector.
The text was updated successfully, but these errors were encountered: