You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Compute kernel dispatch currently supports a very convenient means to set variables by providing a dictionary, however this isn't visible (or obvious) when using a shader cursor. This means that if you want to dispatch a compute pipeline as part of a series of commands in a command buffer, you have to use a more complex api to pass uniforms. We should expand the dispatch helper to function with shader cursors in general.
The text was updated successfully, but these errors were encountered:
Compute kernel dispatch currently supports a very convenient means to set variables by providing a dictionary, however this isn't visible (or obvious) when using a shader cursor. This means that if you want to dispatch a compute pipeline as part of a series of commands in a command buffer, you have to use a more complex api to pass uniforms. We should expand the dispatch helper to function with shader cursors in general.
The text was updated successfully, but these errors were encountered: