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CHANGELOG
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v0.2.7 (27-Nov-2019)
* Tweaks to the metadata to play better with CCModDB, courtesy of 20kdc.
* Another dependency fix courtesy of ac2pic.
v0.2.6 (26-Sep-2019)
* Fix up mod dependencies, courtesy of ac2pic.
v0.2.5 (03-Aug-2019)
* Now uses / depends on extendable-severed-heads, courtesy of ac2pic.
v0.2.4 (28-Jul-2019)
* Some code cleanup courtesy of ac2pic. Likely now requires an up-to-date
version of CCLoader (tested with v2.11.3).
v0.2.3 (14-Jul-2019)
* Fix Qine-as-party-member's combat arts to not be interrupted by Qine
guarding against attacks.
v0.2.2 (20-May-2019)
* Fix Contacting Qine showing "But nobody came."
v0.2.1 (15-May-2019)
* Updated code for CrossCode v1.1.0.
v0.2.0 (19-Apr-2019)
* Theme music and battle music, courtesy of ac2pic's Custom Music
Loader.
* Adjusted behaviour when Qine's guard is broken - instead of an extra
long stun, it is now a normal length stun, and Qine cannot use his
shield for several seconds afterwards.
v0.1.3 (01-Apr-2019)
* Qine has a new equipment set, primarily meaning he is capable of dealing
more damage; this applies to both party Qine and PvP Qine.
* Fixed the stun behaviour of Freezing Blow.
v0.1.2 (31-Mar-2019)
* Qine can be guard broken.
* Qine will more aggressively attempt a follow-up after guard countering
the player.
v0.1.1 (30-Mar-2019)
* Qine will refuse to fight you if you have party members (avoids a crash).
* The stun cancel message is no longer overwritten incorrectly.
v0.1.0 (24-Mar-2019)
* Qine now has a variety of Quadroguard-specific techs, including:
* Neutral dash: Incite, drawing enemies' attention to Qine on a one-off
basis;
* Neutral throws: Ball of Shield, which hurls a shield which knocks back
opponents, and Ball of Boom, which explodes on contact, throwing
enemies everywhere;
* Neutral guard: Blast Box, combining a shield with several proximity
blasts;
* Heat dashes: Torchbringer, which continually draws enemies' attention
for five seconds, and Flamebringer, which also adds a trail of flame
to hurt enemies that try to folow;
* Cold melee: Chilling Blow, Freezing Blow, and Ice Age, which force
enemies back and impair them for several seconds;
* Cold throw: Final Flawke, which hurls a snowball that breaks into
several smaller snowballs, leaving icicles everywhere;
* Shock dashes: Charge Coil, Tesla Tower, and Gaussian Grid, which
drop spikes that zap enemies that draw near them; and
* Wave throws: Repel, Mass Repel, and Irresistible Force, which blast
enemies back a considerable distance.
* In addition, Qine can use Warp Decoy and Toxic Revenant.
* Qine is now capable of guard countering the player.
v0.0.5 (10-Mar-2019)
* A brand new portrait, by rioreur (with facial expression art by me).
* Field sprites have had their hair redone.
v0.0.4.3 (16-Dec-2018):
* Actually include the head icon.
v0.0.4.2 (12-Dec-2018):
* Qine now has a head icon (at last!).
v0.0.4.1 (12-Dec-2018):
* Adjust displayed real name to be more consistent with other party
members.
* Internal rework of some of the party member initialisation to be more
robust.
v0.0.4 (10-Dec-2018):
* Qine is now added to the party menu on load, and can be Contacted to
teleport to the arena.
* Assorted battle dialogue for Qine.
v0.0.3.1 (09-Dec-2018):
* Small adjustment to Qine-as-party-member's guard / dash logic.
v0.0.3 (09-Dec-2018):
* Qine is now available as a party member.
v0.0.2 (08-Dec-2018):
* Swapped out some of the more obviously sphere effects (Sphere Saw/Storm,
Guard/Blade Sphere, residual guard shields from Cold lv2/3 guards) with
more Quadroguard-appropriate effects.
v0.0.1 (08-Dec-2018):
* Initial revision.