-
Notifications
You must be signed in to change notification settings - Fork 0
/
RigerBigger.sln
91 lines (91 loc) · 6.71 KB
/
RigerBigger.sln
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2013 for Windows Desktop
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{1691EA4B-479B-40D3-9B86-1BB9F0834BE6}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{E8AF2A60-D5E4-47FF-B07A-A9290FEED9AE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RigerBigger", "Intermediate\ProjectFiles\RigerBigger.vcxproj", "{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Android = DebugGame Editor|Android
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Android = DebugGame|Android
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Android = Development Editor|Android
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Android = Development|Android
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Android = Shipping|Android
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame Editor|Android.ActiveCfg = Android_DebugGame_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame Editor|Android.Build.0 = Android_DebugGame_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame Editor|Win32.Build.0 = DebugGame_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame|Android.ActiveCfg = Android_DebugGame_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame|Android.Build.0 = Android_DebugGame_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development Editor|Android.ActiveCfg = Android_Development_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development Editor|Android.Build.0 = Android_Development_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development Editor|Win32.Build.0 = Development_Editor|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development Editor|Win64.Build.0 = Development_Editor|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development|Android.ActiveCfg = Android_Development_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development|Android.Build.0 = Android_Development_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development|Win32.ActiveCfg = Development_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development|Win32.Build.0 = Development_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development|Win64.ActiveCfg = Development_Game|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Development|Win64.Build.0 = Development_Game|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Shipping|Android.ActiveCfg = Android_Shipping_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Shipping|Android.Build.0 = Android_Shipping_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF}.Shipping|Win64.Build.0 = Shipping_Game|x64
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{B75FB9A4-60E0-4ECE-A51A-1871FC4BB8CF} = {E8AF2A60-D5E4-47FF-B07A-A9290FEED9AE}
{CC2BAA5E-79EB-4762-AA64-4D3D38ED0B3D} = {1691EA4B-479B-40D3-9B86-1BB9F0834BE6}
EndGlobalSection
EndGlobal