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moving bmodels receive dynamic lighting from original position #94
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Quakespasm Spiked, which has this issue fixed, has modifications to partial-fix.mp4The fix is only partial as the bmodel doesn't seem to receive any dlights once it moved away sufficiently away from its origin. Perhaps the port of the fix is incomplete or perhaps Quakespasm Spiked does further adjustments in other areas. Find also enclosed my test map, which is a work-in-progress map I'm working on. |
Okay, the partial fix indeed is partial. Quakespasm Spike introduced the complete thing in this commit: |
For any future participants, please ignore the reference from the commit message 5eb3ac5. It originally referenced an unrelated issue from Ironwail. |
This is an old bug inherited from WinQuake, which has been fixed in a number of ports, suchs as Ironwail and Quakespasm Spiked.
bmodel-lighting.mp4
Dynamic lights appear to be applied to bmodels according to their original origin, instead of their current position.
It may be possible to cherry-pick that fix from Ironwail or Quakespasm Spiked, provided the commits can be identified.
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