From 0bde5f51830133b0f291f6297b735656ae6f5b1d Mon Sep 17 00:00:00 2001 From: Diordany Date: Tue, 14 Nov 2023 12:16:56 +0100 Subject: [PATCH] Add new game message hint --- Quake/menu.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Quake/menu.c b/Quake/menu.c index 3e8f148d7..329fd19b9 100644 --- a/Quake/menu.c +++ b/Quake/menu.c @@ -391,7 +391,7 @@ void M_SinglePlayer_Key (int key) { case 0: if (sv.active) - if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n", 0.0f)) + if (!SCR_ModalMessage("Are you sure you want to\nstart a new game? y/n\n", 0.0f)) break; IN_Activate(); key_dest = key_game; @@ -1092,9 +1092,9 @@ void M_AdjustSliders (int dir) curr_alwaysrun = ALWAYSRUN_VANILLA; else curr_alwaysrun = ALWAYSRUN_OFF; - + target_alwaysrun = (ALWAYSRUN_ITEMS + curr_alwaysrun + dir) % ALWAYSRUN_ITEMS; - + if (target_alwaysrun == ALWAYSRUN_VANILLA) { Cvar_SetValue ("cl_alwaysrun", 0); @@ -1203,7 +1203,7 @@ void M_Options_Draw (void) M_Print (16, 32 + 8*OPT_CONTRAST, " Contrast"); r = vid_contrast.value - 1.0; M_DrawSlider (220, 32 + 8*OPT_CONTRAST, r); - + // OPT_MOUSESPEED: M_Print (16, 32 + 8*OPT_MOUSESPEED, " Mouse Speed"); r = (sensitivity.value - 1)/10;