Applying FOV gun scaling for the triangle renderer as well #80
Workflow file for this run
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name: macOS CI | |
on: [push, pull_request] | |
jobs: | |
build-mac-os: | |
name: Build macOS | |
runs-on: macos-12 | |
strategy: | |
fail-fast: false | |
matrix: | |
architecture: [x64, M1] | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Build ${{ matrix.architecture }} | |
shell: bash | |
run: | | |
set -o pipefail | |
xcodebuild \ | |
-project MacOSX/QuakeSpasm.xcodeproj \ | |
-configuration Release \ | |
-target QuakeSpasm-SDL2-${{ matrix.architecture }} \ | |
| xcpretty |