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Applying FOV gun scaling for the triangle renderer as well #80

Applying FOV gun scaling for the triangle renderer as well

Applying FOV gun scaling for the triangle renderer as well #80

Workflow file for this run

name: macOS CI
on: [push, pull_request]
jobs:
build-mac-os:
name: Build macOS
runs-on: macos-12
strategy:
fail-fast: false
matrix:
architecture: [x64, M1]
steps:
- uses: actions/checkout@v4
- name: Build ${{ matrix.architecture }}
shell: bash
run: |
set -o pipefail
xcodebuild \
-project MacOSX/QuakeSpasm.xcodeproj \
-configuration Release \
-target QuakeSpasm-SDL2-${{ matrix.architecture }} \
| xcpretty