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This repository has been archived by the owner on Apr 9, 2024. It is now read-only.
I tried for a while to find a way to "bind" inputs to a widget in order to emulate the behaviour in Blender's node editor. In Blender it behaves as follows:
each Widget has a corresponding input
if you connect something to that input, the widget is hidden and the set value ignored
if you disconnect that input the widget is shown and the previously set value restored
I suspected the way to do this is to remove the widget when the onConnectionsChange callback fires, however I did not find a removeWidget method that I could have used to remove that widget. Any pointers are welcome.
The text was updated successfully, but these errors were encountered:
This is less of an issue more of a question:
I tried for a while to find a way to "bind" inputs to a widget in order to emulate the behaviour in Blender's node editor. In Blender it behaves as follows:
I suspected the way to do this is to remove the widget when the
onConnectionsChange
callback fires, however I did not find aremoveWidget
method that I could have used to remove that widget. Any pointers are welcome.The text was updated successfully, but these errors were encountered: