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sdl_wrapper.c
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sdl_wrapper.c
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#include <stdio.h>
#include "config.h"
#include "sdl_wrapper.h"
#include <SDL2/SDL.h>
#ifdef __WIN32__
#define _WINCON_H 1 /* Avoid inclusion of wincon.h */
#endif
#include <SDL2/SDL_image.h>
#include <SDL2/SDL2_framerate.h>
#include <SDL2/SDL_opengl.h>
static SDL_Surface *screen = NULL;
static SDL_Window *window = NULL;
static SDL_GLContext *glcontext = NULL;
//static const int SDL_SCREEN_BPP = 32;
static const int MAX_FRAME_RATE = 100;
static const char *title = "Cabrio";
static FPSmanager manager;
void sdl_resolution_overwrite( void ) {
SDL_DisplayMode res;
SDL_GetDesktopDisplayMode(0, &res);
config_resolution_overwrite( res.w, res.h );
// debug //
// printf( "\nDisplay resolution: %dx%d\nRefresh rate: %d Hz\n%s\n\n", res.w, res.h, res.refresh_rate, SDL_GetPixelFormatName( res.format ) );
return;
}
void sdl_init_framerate ( int frame_rate ) {
SDL_initFramerate( &manager );
if( frame_rate < 0 ) {
frame_rate = 0;
fprintf( stderr, "Warning: Negative frame rate, setting to 0 (unlimited)\n" );
}
if( frame_rate > MAX_FRAME_RATE ) {
frame_rate = MAX_FRAME_RATE;
fprintf( stderr, "Warning: Frame rate above maximum allowed (%d) setting to maximum\n", MAX_FRAME_RATE );
}
if( frame_rate ) {
SDL_setFramerate( &manager, frame_rate );
}
return;
}
int sdl_init( void ) {
int mode = SDL_SWSURFACE|SDL_WINDOW_OPENGL;
const struct config *c = config_get();
if( SDL_Init(SDL_INIT_EVERYTHING) < 0 ) {
fprintf(stderr, "Error: Unable to initialise SDL: %s\n", SDL_GetError());
return 1;
}
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
SDL_ShowCursor(SDL_DISABLE);
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if( c->iface.full_screen ) {
mode |= SDL_WINDOW_FULLSCREEN; // maybe use SDL_WINDOW_FULLSCREEN_DESKTOP ?
sdl_resolution_overwrite();
}
window = SDL_CreateWindow( title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, c->iface.screen_width, c->iface.screen_height, mode );
if( window == NULL ) {
fprintf(stderr, "Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
glcontext = SDL_GL_CreateContext( window );
screen = SDL_GetWindowSurface( window );
sdl_init_framerate( c->iface.frame_rate );
return 0;
}
void sdl_free( void ) {
SDL_FreeSurface( screen );
screen = NULL;
SDL_GL_DeleteContext( glcontext );
glcontext = NULL;
SDL_DestroyWindow( window );
window = NULL;
SDL_Quit();
}
void sdl_frame_delay( int frame_rate ) {
if( frame_rate ) {
SDL_framerateDelay( &manager );
}
}
void sdl_swap( void ) {
SDL_GL_SwapWindow( window );
}
int sdl_hat_dir_value( int direction ) {
switch( direction ) {
case SDL_HAT_CENTERED:
break;
case SDL_HAT_UP:
return DIR_UP;
break;
case SDL_HAT_DOWN:
return DIR_DOWN;
break;
case SDL_HAT_LEFT:
return DIR_LEFT;
break;
case SDL_HAT_RIGHT:
return DIR_RIGHT;
break;
default:
fprintf( stderr, "Warning: Bogus hat direction %d\n", direction );
break;
}
return 0;
}