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forge-1.10.2-12.18.1.2026-changelog.txt
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forge-1.10.2-12.18.1.2026-changelog.txt
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Changelog:
Build 2026:
vincent.lee: Add ability for custom detector rail output
vincent.lee: Move to a hook in EntityMinecart
vincent.lee: Remove event stuff
Build 1.10.2-12.18.1.2025:
mezz: Force mipmap even if textures are the wrong size
mezz: Add TextureDump forge test mod
Build 1.10.2-12.18.1.2024:
vincent.lee: Add hand-specific render event
vincent.lee: Add missing cancelable
cpw: Rename the event to RenderSpecificHandEvent
Build 1.10.2-12.18.1.2023:
josephcsible: Add CreateFluidSourceEvent to control infinite fluid sources
josephcsible: Add a test for CreateFluidSourceEvent
josephcsible: Use CreateFluidSourceEvent for mod fluids as well
Build 1.10.2-12.18.1.2022:
mezz: Fix hotkey with default modifier loading wrong when modifier set to NONE
Build 1.10.2-12.18.1.2021:
bernhard.bonigl:
Add shouldCauseBlockBreakReset callback to Item. This allows to keep
breaking blocks if the NBT or similar changes.
Build 1.10.2-12.18.1.2020:
Mumfrey: Store member field mappings in the mapping table, possible fix for #3043
Build 1.10.2-12.18.1.2019:
cpw:
Something that needs to happen: warn people about bad modids- if they're
not lowercased, or if they're too long.
Build 1.10.2-12.18.1.2018:
ezterry3:
Fix async race condition on new chunks (closes #3020) (#3090)
This patch fixes a race condition that sometimes caused a just generated
chunk
structures to
generated version
chunk.
This patch ensures when ProvideChunk calls LoadChunk synchronously we
always
condition without
already saved to disk.
Thus this should retain the async functionality from PR #2946 while
preventing
Build 1.10.2-12.18.1.2017:
cpw:
Some test harness stuffs. Time to get the registry manager properly
tested.
cpw:
More tests. Substitutions now work, and a fix is included. *sigh* Closes
too many bugs to count.
cpw: Some more substitution tests. It seems like it's working as it should.
cpw: Some dummy block replacement tests - it seems they work correctly.
cpw: Add the new tests into the suite
cpw:
Some tweaks to ContainedDeps - it should extract to a file in
versionedMods directly, even if the tag in the jar has a subpath
element. It'll also skip if there is a matching filename in the main
mods dir.
Build 1.10.2-12.18.1.2016-failtests:
cpw: Some more substitution tests. It seems like it's working as it should.
cpw: Some dummy block replacement tests - it seems they work correctly.
Build 1.10.2-12.18.1.2014:
LexManos:
Added support for using static methods as event listeners, Register the
.class instead of an instance. And added an improvement to calltime
listener rebuilding.
Build 1.10.2-12.18.1.2013:
cpw: Lets make a half-decent readme. Thanks to Rorax for the install video!
Build 1.10.2-12.18.1.2012:
mezz: Add Forge fluid handler test
Build 1.10.2-12.18.1.2011:
LexManos: Bump version for a RB
Build 1.10.2-12.18.0.2010:
bernhard.bonigl:
Add an event that allows to modify the looting level based on damage
source
Build 1.10.2-12.18.0.2009:
williewillus: Add throwable impact event (#3071)
Build 1.10.2-12.18.0.2007-1.10.0:
LexManos:
Fix hopper extract behavior being broken on edge cases due to
IItemHandler capability. Closes #3062
Build 1.10.2-12.18.0.2006-1.10.0:
LexManos:
Fixed FPS graph and new debug lines not being rendered in Debug screen.
Closes #3054
Build 1.10.2-12.18.0.2005-1.10.0:
diesieben07:
Restore (buggy?) behavior of vanilla BlockPistonMoving and ignore drop
chance (#3052)
Build 1.10.2-12.18.0.2004-1.10.0:
LexManos:
Fix villages generating to high when using a cusom sea level. Closes
#3050
Build 1.10.2-12.18.0.2003-1.10.0:
LexManos:
Forge will now load extra mods from mods/mod_list.json and
mods/mc_version/mod_list.json. As defined by the same json spec as
--modListFile. And now if repositoryRoot is prefixed with absolute: the
path will NOT be relative to the MC directory.
LexManos:
Update build.gradle to have single line for specifying minecraft
version, and will update ForgeVersion.java as needed.
Build 1.10.2-12.18.0.2002-1.10.0:
LexManos:
Fixed MC version number... I could of SWORN we removed this in favor of
a automated system...
Build 1.10.2-12.18.0.2001-1.10.0:
LexManos: 1.10.2 Update
Build 1.10-12.18.0.2000-1.10.0:
diesieben07:
Fix mob-spawners crashing for non-living entities and simply the patch
in the process (#3042)
Build 1.10-12.18.0.1999-1.10.0:
mezz:
Fix legacy handling for ItemBucket subclasses and non-universal buckets
(#3038)
mezz:
Fix milk bucket is fillable with water or lava when milk is unregistered
(#3039)
Build 1.10-12.18.0.1998-1.10.0:
mezz: Remove duplicated universal buckets from the creative list (#3035)
mezz: Fix FluidContainerRegistry handling potions as water bottles (#3037)
Build 1.10-12.18.0.1997-1.10.0:
cpw:
Big warning for recipe types found without being registered, it turns
out this is pretty severe, modders need to fix it.
Build 1.10-12.18.0.1996-1.10.0:
mezz:
Fix comparison stability of the Recipe Sorter with unknown recipes #2962
(#3030)
Build 1.10-12.18.0.1995-1.10.0:
LexManos: Fixed Husks rendering as standard zombies. Closes #3028
Build 1.10-12.18.0.1994-1.10.0:
LexManos: Fixed chests being replaced when trees grew.
Build 1.10-12.18.0.1993-1.10.0:
luacs1998: Simple implementation of a Open/Close container event (#3017)
Build 1.10-12.18.0.1991-1.10.0:
LexManos:
Fixed shifted patch in GameSettings causing settings to not load
properly. Closes #3025 #3022
LexManos: Fixed incorrect variable being sent to doSpecialSpawn. Closes #2986
LexManos: Fix incorrect logic in ChunkCache.isSideSolid. Closes #3026
LexManos: Provide 'cleaner' version of TextureMap.setTextureEntry. Closes #1385
Build 1.9.4-12.17.0.1990:
LexManos: Fixed incorrect variable being sent to doSpecialSpawn. Closes #2986
LexManos: Fix incorrect logic in ChunkCache.isSideSolid. Closes #3026
Build 1.10-12.18.0.1989-1.10.0:
cpw: Fix doors popping off solid sides.
Build 1.10-12.18.0.1988-1.10.0:
cpw: Fix that the Missing blocks/items/registries prompt often got stuck.
Build 1.9.4-12.17.0.1987:
LexManos:
Set ModelLoader.WHITE's texture size iniatlly instead of defaulting to
zero and being set later.
Build 1.10-12.18.0.1986-1.10.0:
cpw: Fix Realms button text to be shorter again. Closes #3019
Build 1.10-12.18.0.1985-1.10.0:
cpw: Fix item pickup dupe bugs. Closes #3015
Build 1.10-12.18.0.1984-1.10.0:
blay09:
[1.10] Fix keys with KeyModifier failing to load (#3018)
Fix key options with KeyModifier failing to load due to
NumberFormatException
Build 1.10-12.18.0.1983-1.10.0:
cpw:
Accept more 1.9.4 version strings. Fix NPE for custom villager types and
their associated zombie spawns. Still needs review.
Build 1.10-12.18.0.1982-1.10.0:
mezz: Fix all guis closing as soon as they are opened (#3013)
Build 1.10-12.18.0.1981-1.10.0:
cpw: Update to 1.10
LexManos: Fix version number.
Build 1.9.4-12.17.0.1980-1.10.0:
cpw: Fix the MDK - it gets the license too!
Build 1.9.4-12.17.0.1979-1.10.0:
cpw:
Update the build.gradle script to ship the new license and stop shipping
the old licenses.
Build 1.9.4-12.17.0.1978-1.10.0:
cpw:
In accordance with our stated goal of relicensing Forge to LGPL v2.1,
this commit enacts that change. Although it is using the 1.9.4 codebase,
it is intended that this branch become public with the 1.10 changes, as
such the license will take effect at that time. The three commits from
persons who have failed to accept the new license, as documented in
#2789, have had their commits reverted. This should complete the license
transition. Commits after the commit date of this commit should be
considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All
patches are now considered owned by the Forge project and Forge
Development LLC in particular (note that they will not get the license
boilerplate, as they are machine generated files).
Build 1.9.4-12.17.0.1976:
GirafiStudios:
Made forge-type spawn eggs spawn childs, when right clicking
EntityAgeable again. (#2982)
Build 1.9.4-12.17.0.1975:
shadowfacts: Fix broken EntityItem merging for Items with capabilities
diesieben07:
Make ASMDataTable more useful: (#2911)
- EnumHolder now has getters for it's data
- enum arrays work now
- nested annotations work now outside of being in arrays
(cherry picked from commit f10f750)
Build 1.9.4-12.17.0.1974-1.9.4:
diesieben07:
Make ASMDataTable more useful: (#2911)
- EnumHolder now has getters for it's data
- enum arrays work now
- nested annotations work now outside of being in arrays
Build 1.9.4-12.17.0.1973:
mezz: Fix incorrect FluidUtil doc (#2996)
Build 1.9.4-12.17.0.1972:
mezz: Fix ItemStack deserialization can't clear nbt (#3005)
mezz: Improve the "missing mods" on-screen error message (#2997)
Build 1.9.4-12.17.0.1970:
cpw: Update CONTRIBUTING.md
Build 1.9.4-12.17.0.1969:
cpw: Update CONTRIBUTING.md
Build 1.9.4-12.17.0.1968:
mezz: Fix #2918 Make dispensers with buckets work with modded fluids (#2947)
Build 1.9.4-12.17.0.1967:
LexManos: Fixed brewing stand returning incorrect solts for side inventories.
Build 1.9.4-12.17.0.1966:
LexManos: Fixed villager career display names being off by one.
Build 1.9.4-12.17.0.1965:
diesieben07:
Fix DataParameter mixup when vanilla clients are connected causing CCE
in zombie renderer (#2992)
Build 1.9.4-12.17.0.1964:
williewillus: Fix AnimationItemOverrideList not falling back to super (#2990)
Build 1.9.4-12.17.0.1963:
mezz:
Fix #2961 Capability data is not preserved by fluid handler interactions
(#2976)
Build 1.9.4-12.17.0.1962:
cpw: Slight tweak to early loading, to accommodate FMP
Build 1.9.4-12.17.0.1961:
LexManos:
Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData()
Closes #2985
Build 1.9.4-12.17.0.1960:
cpw:
Mute the connection reset by peer exception - it's spamilicious for the
most part.
Build 1.9.4-12.17.0.1959:
cpw: Fix missing IMC message query.
Build 1.9.4-12.17.0.1958:
man.of.j: Read a Update JSON in UTF-8 (#2978)
Build 1.9.4-12.17.0.1957:
williewillus: Add getter for the world to LootContext (#2954)
Build 1.9.4-12.17.0.1956:
gurreja: Fixed arrows not showing in non default AchievementPages (#2968)
Build 1.9.4-12.17.0.1955:
mezz: Add methods to Fluid to allow custom vaporization overrides (#2959)
Build 1.9.4-12.17.0.1954:
fry: Fixes #1984.
Build 1.9.4-12.17.0.1953:
fry:
Modified SimpleModelState to ignore the parts it doesn't know about.
Fixes model part hiding always applying to some models when
transformations are specified in the blockstate json.
Build 1.9.4-12.17.0.1952:
fry:
Pass the GL context back from the splash screen during the
EntityRenderer init.
Build 1.9.4-12.17.0.1951:
cpw:
Fire ChunkWatchEvent.Watch event, closes #2767. Based on @sfPlayer1
patch suggestion. It looks like this logic has shifted relative to 1.8,
so there may be differences in event behaviour now.
Build 1.9.4-12.17.0.1950:
minecrell:
Fix asynchronous chunk loading (#2946)
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.
- PlayerChunkMapEntry now only loads chunks synchronously *after* the
chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk"
messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates
chunks,
so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
"hashCode abuse"
Build 1.9.4-12.17.0.1949:
mezz:
Make it easier to use FluidTanks that have input/output restrictions
(#2945)
These internal function should NOT be used by anything except the owner
of the tank.
Build 1.9.4-12.17.0.1948:
LexManos: Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937
Build 1.9.4-12.17.0.1947:
williewillus:
Several bugfixes for PlayerInteractEvent (#2943)
* Don't change Result if setCanceled(false) called
* Fix RightClickEmpty firing even when targeting a block or entity
* Add a left click empty event
* Move hook point for EntityInteractSpecific to the right place
* Fix LeftClickBlock not firing clientside in creative, and clarify docs
about creative
Build 1.9.4-12.17.0.1946:
mezz:
Add new IFluidHandler for capabilities. (#2942)
Old fluid system is deprecated and slated for removal in the next
cleanup cycle.
Build 1.9.4-12.17.0.1945:
matti.j.ruohonen:
Add a Slot#isSameInventory() method (#2884)
This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
Build 1.9.4-12.17.0.1944:
LexManos:
Fixed POTENTIAL issue where mods would query world infrom from TEs
before they are set. Closes #2863
Build 1.9.4-12.17.0.1943:
LexManos:
Fixed client side ticking TileEntites after they are unloaded. Closes
#2852
LexManos:
Expanded custom villagers to Zombies and world gen. Fixed edge cases
where custom professiosn wernt being used correctly. Closes #2862
Build 1.9-12.16.0.1942-1.9:
ljfa-ag: Fix forge:default-tool transformation (#2795)
Build 1.9.4-12.17.0.1941:
LexManos: Fixed position sent to sanSustainPlant from cactus. Closes #2941
Build 1.9.4-12.17.0.1940:
LexManos:
Forge will now warn the user and ask permission to load a world with
unknown registries. Closes #2934
Build 1.9.4-12.17.0.1939:
LexManos: Fix BlockFluidBase having collision. Closes #2932
Build 1.9.4-12.17.0.1937:
LexManos:
1.9.4 Update. Major things to note: Class renames:
https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86 Tile
Entities are now packed in the ChunkData packet. Forge intends to work
around this to better support large moded worlds, but for the time being
modders should implement the new function carefully and only send what
data they need to! Minecraft's codebase now has annotations, these are
directly from Mojang and should be adheared to! Added support for
package-info.java's containing @Nullable information for all MC code
base.
LexManos: Update mappoings snapshot to 20160518
cpw: Fix schizophrenia in version numbers.
LexManos: Bump version information for 1.9.4.
LexManos: Update example mod for new mappings.
atomicblom: Add Unit Test to detect mismatches between EnumHelper and Enum ctor
cpw:
Tweak build file slightly - allow passing buildNumber using gradle
parameters (-PbuildNumber=...) and provide a "resetBuildNumber" function
to reset the buildNumber to zero in the ForgeVersion file. Means builds
can be reproducible in-IDE.
tterrag1098: Fix screenshot link paths on Windows (#2886)
LexManos:
Take capabilities into account when comparing ItemStack NBT's. Closes
#2726
LexManos:
Tipped arrows are now not affected by infinite enchantment but are still
effected by creative mode.
LexManos: Set max enchantment ID to Short.MAX_VALUE. Closes #2799
LexManos:
Fix Container.compouteStackSize not respecting stack version of
maxStackSize. Closes #2756
LexManos: Fire playerDestroyItem event's in some cases where we were not.
LexManos: Fix villagers having farmer skin on vanilla servers. Closes #2894
LexManos: Add alternative ItemAxe Constructor
LexManos: Fix paramters for addArmorMaterial, addOption and addGameType.
LexManos:
Make unit test for EnumHelper more robust and less spammy. Now detects
missing accessors as well.
the.f1repl4ce: Switch new constructor to use floats (#2904)
tterrag1098: Add hook for TE data sync on client (#2893)
cpw:
Strip Optional from the class signature as well, since that's loaded by
the TypeToken registry code and might cause a crash.
LexManos:
Fix installer downloading vanilla jar when not needed. And filter some
more known libraries.
LexManos:
Capture interfaces when scanning classes and preload implementations of
ICrashReportDetail.
LexManos: Set Enchantment table's harvest level. Closes #1349
LexManos:
More uniformly apply Configuration.caseSensitiveCustomCategories. Closes
#1353
LexManos:
Close player's inventory to prevent potential dupe issues on some modded
items. Closes #1431
LexManos:
Move getArmorModel hook up two lines so that the attributes and
animation information is set. Closes #1939
LexManos: Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050
LexManos: Fire LivingSpawnEvents for MobSpawners. Closes #2079
LexManos: Fix javadocs for BiomeColor events. Closes #2093
LexManos:
Fixed EntityRegistry.addSpawn adding duplicate spawn entries. Closes
#2112
LexManos:
Fix setTileEntity causing the world to remove the new and old tile
entities. Closes #2164
LexManos: Add ServerHangWatchdog to TerminalTransformer whitelist. Closes #2203
LexManos: Fixed NBTTagString.toString not properly escaping \'s. Closes #2393
LexManos:
Reinitalize statistics information on Mapping changes. Fixes mismatched
stats to item/block ids. And auto registers stats for modded items.
Closes #2454
LexManos:
Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function.
Closes #2463
LexManos:
Fix tooltip for survival tab in the creative menu not drawing on any but
the first page. Closes #2908 and #2504
LexManos:
Make sure tool-classes for vanilla tools are initialized early. Closes
#2909 and #2525
LexManos:
Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can
accept fluids first. Closes #2527
LexManos:
Fixed potential issue with Chunk.getLightOpacity being called before the
chunk is added to the world map. Closes #2529
LexManos:
Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes
#2530 and #2910
LexManos: Fixed village wells not having their biomes set. Closes #2499
LexManos:
Fixed issue with @ObjectHolder and the new registry system. Closes #2640
Only run static initalizers for classes we need to get the names from
values.
LexManos:
Fixed new ICrashReportDetail loader working with packaged mods by
delaying it until the ModContainer's construct event. Closes #2924
fry: Reordered transformations during LayerHeldItem rendering, fixes #2827.
fry:
Initial support for model visibility system. Implemented it for OBJ, B3D
and normal vanilla models; fixed NPE accessing parent state in B3DModel.
Fixes #2801.
Build 1.9.4-12.17.0.1935-1.9.4:
fry: Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801.
Build 1.9-12.16.1.1934:
mezz:
Improve JavaDoc links, fix some broken JavaDocs (#2833)
Improve JavaDoc links, fix broken JavaDocs
Build 1.9.4-12.17.0.1933-1.9.4:
fry: Reordered transformations during LayerHeldItem rendering, fixes #2827.
Build 1.9.4-12.17.0.1932-1.9.4:
LexManos: Fixed new ICrashReportDetail loader working with packaged mods by delaying it until the ModContainer's construct event. Closes #2924
Build 1.9.4-12.17.0.1931-1.9.4:
LexManos: Fixed village wells not having their biomes set. Closes #2499
LexManos:
Fixed issue with @ObjectHolder and the new registry system. Closes #2640
Only run static initalizers for classes we need to get the names from values.
Build 1.9.4-12.17.0.1930-1.9.4:
LexManos: Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504
LexManos: Make sure tool-classes for vanilla tools are initialized early. Closes #2909 and #2525
LexManos: Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can accept fluids first. Closes #2527
LexManos: Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529
LexManos: Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910
Build 1.9.4-12.17.0.1929-1.9.4:
LexManos: Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function. Closes #2463
Build 1.9.4-12.17.0.1928-1.9.4:
LexManos: Fixed NBTTagString.toString not properly escaping \'s. Closes #2393
LexManos:
Reinitalize statistics information on Mapping changes.
Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
Build 1.9.4-12.17.0.1927-1.9.4:
LexManos: Fire LivingSpawnEvents for MobSpawners. Closes #2079
LexManos: Fix javadocs for BiomeColor events. Closes #2093
LexManos: Fixed EntityRegistry.addSpawn adding duplicate spawn entries. Closes #2112
LexManos: Fix setTileEntity causing the world to remove the new and old tile entities. Closes #2164
LexManos: Add ServerHangWatchdog to TerminalTransformer whitelist. Closes #2203
Build 1.9.4-12.17.0.1926-1.9.4:
LexManos: Set Enchantment table's harvest level. Closes #1349
LexManos: More uniformly apply Configuration.caseSensitiveCustomCategories. Closes #1353
LexManos: Close player's inventory to prevent potential dupe issues on some modded items. Closes #1431
LexManos: Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939
LexManos: Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050
Build 1.9.4-12.17.0.1925-1.9.4:
LexManos: Fix installer downloading vanilla jar when not needed. And filter some more known libraries.
LexManos: Capture interfaces when scanning classes and preload implementations of ICrashReportDetail.
Build 1.9.4-12.17.0.1924-1.9.4:
cpw: Strip Optional from the class signature as well, since that's loaded by the TypeToken registry code and might cause a crash.
Build 1.9-12.16.1.1923:
shadowfacts: Pass the correct position into isSideSolid in BlockRailBase#canPlaceBlockAt (#2919)
Build 1.9.4-12.17.0.1922-1.9.4:
tterrag1098: Add hook for TE data sync on client (#2893)
Build 1.9.4-12.17.0.1921-1.9.4:
the.f1repl4ce: Switch new constructor to use floats (#2904)
Build 1.9.4-12.17.0.1920-1.9.4:
atomicblom: Add Unit Test to detect mismatches between EnumHelper and Enum ctor
LexManos: Fix paramters for addArmorMaterial, addOption and addGameType.
LexManos: Make unit test for EnumHelper more robust and less spammy. Now detects missing accessors as well.
Build 1.9.4-12.17.0.1918-1.9.4:
LexManos: Add alternative ItemAxe Constructor
Build 1.9.4-12.17.0.1917-1.9.4:
LexManos: Fix villagers having farmer skin on vanilla servers. Closes #2894
Build 1.9.4-12.17.0.1916-1.9.4:
LexManos: Fire playerDestroyItem event's in some cases where we were not.
Build 1.9.4-12.17.0.1915-1.9.4:
LexManos: Fix Container.compouteStackSize not respecting stack version of maxStackSize. Closes #2756
Build 1.9.4-12.17.0.1914-1.9.4:
LexManos: Set max enchantment ID to Short.MAX_VALUE. Closes #2799
Build 1.9.4-12.17.0.1913-1.9.4:
LexManos: Tipped arrows are now not affected by infinite enchantment but are still effected by creative mode.
Build 1.9.4-12.17.0.1912-1.9.4:
tterrag1098: Fix screenshot link paths on Windows (#2886)
LexManos: Take capabilities into account when comparing ItemStack NBT's. Closes #2726
Build 1.9.4-12.17.0.1910-1.9.4:
cpw: Tweak build file slightly - allow passing buildNumber using gradle parameters (-PbuildNumber=...) and provide a "resetBuildNumber" function to reset the buildNumber to zero in the ForgeVersion file. Means builds can be reproducible in-IDE.
Build 1.9.4-12.17.0.1909-1.9.4:
LexManos: Update example mod for new mappings.
Build 1.9-12.16.1.1907:
bonii-xx:
Fix Bucket rendering and add sound (#2865)
* Adjust generated quads from texture to take texture size into account #2858
* Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821
* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks
* Save sound for filling/emptying in the fluid
Build 1.9-12.16.1.1906:
LexManos: Lets just simply this. Fixes last commit.
Build 1.9-12.16.1.1905:
LexManos: Add modder facing API for Villager Career level trades. Ref: #2854
Build 1.9-12.16.1.1904:
cpw: Fix up release jsons to clean up extraneous netty references
fry: Extended Animation State Machine format to allow multiple transitions from one state.
Build 1.8.9-11.15.1.1902-1.8.9:
cpw: Fix up release jsons to clean up extraneous netty references
Build 1.9-12.16.1.1901:
cpw: Fix up release jsons to clean up extraneous netty references
Build 1.9-12.16.1.1900:
LexManos: Make LootPool constructor public again. Closes #2847
Build 1.9-12.16.1.1899:
LexManos: Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847
Build 1.9-12.16.1.1898:
fry: Fixed joint animation application correctly.
Build 1.9-12.16.1.1897:
shadowfacts:
Add ScreenshotEvent (#2828)
Add ScreenshotEvent
Build 1.9-12.16.1.1896:
LexManos:
New LootTable interaction system and event.
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
Build 1.9-12.16.1.1895:
fry: Fixed joint hierarchy not being used fully in the animation system.
Build 1.9-12.16.1.1894:
LexManos: Fixed issue in ChunkIO that would potentially cause NPEs on chunks. Closes #2837
Build 1.9-12.16.1.1893:
LexManos: Fixed map extension recipie.
Build 1.9-12.16.1.1892:
mezz: Fix the rand given to PopulateChunkEvent (#2834)
Build 1.9-12.16.1.1891:
LexManos: Fix areas where dimension types are used as dimension IDs.
Build 1.9-12.16.1.1889:
LexManos: Add NPE protection to in-hand item rendering.
Build 1.9-12.16.1.1888:
mattmess1221:
Fix url regex (#2815)
Fixed url detection in chat messages. Stops false positives such as `um.....no`
Build 1.9-12.16.1.1887:
LexManos: Slightly better practice because wait can be randomly interupted.
LexManos: Bump version for new RB.
Build 1.9-12.16.0.1886:
cpw: Don't ignore rejects
cpw: Add in mcp named patches and use them. Initial 1.9 setup.
cpw: Add rejects with mcp names for application to main codebase. Let's roll?
cpw: First few patches applied
LexManos: net.minecraft.block.* patches
LexManos: util, tileentity, stats, realms. Potions got an overhaul and out registry will need to be adapted.
LexManos: Some import renames and compile error fixes, killed ~800.
fry: Updated various block model patches.
fry: A bunch of rendering rejects updated.
fry: RendererLivingEntity, RenderEntityItem, RenderItem, RenderManager, LayerArmorBase; Item.getModel + ISmartItemModel are now inside ItemOverrideList; fix class rename in TESR patch.
fry: EntityRenderer, most of RenderGlobal, minor fix to LayerBipedArmor.
fry: tabs -> spaces.
fry: FontRenderer
fry: Fixed most errors in the model stuff, except for ModelLoader and b3d and obj getQuads/handleBlockState methods.
LexManos: Some entity patches.
CovertJaguar: Fix broken patches for EntityMinecart
LexManos: Items done, <1000 errors whoot!
LexManos: Small renames before bed.
fry: GuiCreateWorld, GuiSlot, GuiUtilRenderComponents, GuiContainerCreative
fry: GuiOverlayDebug, ItemModelMesher, RenderManager, Stitcher fixed + minor fixes in forge gui classes.
fry: removed Item.getModel, functionality is now achieveable via ItemOverrides.
fry: Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes.
fry: Chunk
cpw:
DedicatedServer
IntegratedServer
Adubbz:
Updated the biome dictionary
Squashed commits:
[4064de6] Updated the biome dictionary
LexManos: Enchantments, some world, Biomes, bucks, world/gen/features.
Adubbz: Updated BiomeManager to 1.9
LexManos: Delete reject files i missed
LexManos: More work on misc things.
LexManos: World Patches work.
fry: Fix various errors in text mods.
fry: Fixed B3D loader, fixed some obvious errors in ModelLoader.
cpw:
LanguageManager
NetHandlerPlayClient
fry: ModelBox, PositionTextureVertex, TexturedQuad. Does anyone really use those on the server?
cpw:
ServerPinger
PlayerList
cpw:
WorldServer: NOTE - ChestGenHooks has NOT been updated in accordance with plans for removing it
GuiStats
Fixup deletion of egg handling in entity registry?
fry: Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead.
fry: Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient.
fry: Made OBJModel.java compile.
LexManos: Fixed errrors in Fluids package. TODO: Make BlockLiquid implement IFluidBlock and REMOVE FluidContainerRegsitry. Everything *should* be able to use IFluidContainer directly.
LexManos: Fishing is now a loot table no more need for FishingHooks. {LootTables still need to be evaludated if they need extra hooks, but thats later} Goodbye 44 compile errors!
LexManos: Temporary hack to fix MCP mappings for param names we are using that is causing compile errors.
LexManos: NetworkDispatcher/FMLProxyPacket 41 more errors cleaned.
cpw: Some fixups for FML, and use the FML registry for potions
cpw: Some more FML related fixups
cpw: Fix up import in Potion
cpw: Some client handler cleanup
cpw: Remove two patches that aren't needed anymore
cpw: Command fixups
cpw: Few more compile fixups
LexManos: More patch work, client patches.
LexManos:
10 more rejects down.
98 errors 6 rejects left.
fry: World
fry: Most of ItemInWorldManager reject, various small error fixes.
cpw: Some more forge code fixes
cpw:
Another compilation fix
More patch tweaks for compilation errors. onItemUseTick takes an entity now, cos skellies use stuff too
cpw: More fixups, removing chestgenstuff aggressively. Use loot tables. Any missing ones WILL be added by Mojang.
cpw: Remove more chestgenhooks stuff. Clean up some more ATs
cpw: Potion cleanup. Moar fixes!
cpw: Finish world, chunkloading should work again?
cpw: Another AT, for the player
cpw: Fix up PlayerSP for the AT
LexManos: Interaction hooks need to be re-added but compiles {Doesn't run}
LexManos:
Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
And some other fixups for running.
LexManos: Bump version info. Rather important.
LexManos: Fixed position being shifted before being sent to shouldSideBeRendered.
fry: Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed.
cpw: Fix race condition between server ticks and the netlogin code handshaking for FML
cpw: Move the patch into the fml override handler, for less patch
fry: Fix items rendering too low in first person.
fry: Fixed (hopefully) perspective transformations for custom models too.
cpw: Capture Biome Registry within FML
fry: Fixed emply hand not rendering in first person.
fry: Fixed incorrect rendering state caused by transparent rendering pass for entities.
fry: Fixed armor rendering
cpw: Switch to srg patches
fry: Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names.
fry: Fixed some errors in forge.exc
fry: First version of updated of ModelLoader, mostly works.
fry: Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
LexManos: Update patches for fixed inner class suffeling in srg files.
LexManos: We are based on 1.9 not 1.8.9 :D
LexManos: Delete mcp patches.
LexManos: PlayerManager updated.
LexManos: Fix digging blocks in survival.
LexManos: Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables.
vazkii:
1.9: Fixed registering armor materials through EnumHelper exploding
1.9 ArmorMaterial now requires a SoundEvent for the equip sound.
fry: Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
fry: Fixed incorrect rotations for items in the left hand. Closes #2548.
fry: Fixed incorrect culling of mod TESRs.
fry: Fixed EffectRenderer patch, closes #2547.
fry: Removed imports in patches.
fry: Fixed progress reporting for model loading.
fry: Javadocs, small cleanup.
LexManos: Remove our entity position fixer. Vanilla fixed the bug in 1.9.
LexManos: Fix vanilla bug where bows consumed tipped arrows in creative.
LexManos: Fixed onUseStop being called twice {Bows firing twice}
LexManos: Fixed Sand not falling.
LexManos: Fixed NPE when sneak using a item.
Adubbz: BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
fry: Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
fry: Fixed quads that don't need diffuse lighting getting it anyway.
LexManos: Fix AT lines.
fry: Fixed invalid index calculation in BakedQuadRetextured.
fry: Fixed Block.doesSideBlockRendering, closes #2564.
fry: Fixed outline shader rendering, closes #2560.
fry: Fixed sprite not being passed to the quad builder for custom models.
cordonfreeman: Fix for patch targetting the wrong field to change for failed pathfinding penalty
iTitus:
Fix the EntityPlayer patch
In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.
Sorry if you do not want to accept it because it is a one-liner.
vincent.lee: Fix #2555
diesieben07: Fix broken patch in EntityPlayer.updateRidden
blay09:
Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
matthewprenger: Pass exceptions thrown in mod event buses back to FML to handle apropriately
vincent.lee: Fix double dropping of items. Closes #2549
cpw: Ignore classes directory
cpw: Fix bucket test
diesieben07: Fix EntityList.func_188429_b not supporting mod-entities, fixes spawn eggs, fixes #2581
CovertJaguar: Fix #2601 Minecart infinite acceleration
gigaherz: Fix a condition that caused the enchantment table to roll invalid enchantments.
fry: Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel.
fry: Separated model classes to client and common packages.
fry: instance -> INSTANCE
vincent.lee: Expose IItemHandler on vanilla entities
fry: Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607.
fry: Removed blockCenterToCorner from TRSRTransformation constructor. Closes #2461.
fry: Ignore blocks/items with null registry name during model loading. Fixes NPE during resource reloading in worlds with removed blocks/items.
fry: Made VertexBuffer.sortVertexData cleanup pointers after it's done. Closes #2528.
fry: Added default left hand transforms for forge transform strings. Closes #2615.
elpatricimo:
Allow players sized smaller than 1 block to walk into small spaces
Same as #2605 but for 1.9 branch
LexManos: Rework DimensionManager for new DimensionType enum, replaces the old provider registry. Also fixed save folder issues with dimensions. Closes #2570
LexManos: Fix Chests not opening correctly with semi-solid blocks on top.
LexManos: Fixed Item.shouldCauseReequipAnimation hook.
LexManos: Add ShieldDecoration and Tipped arrows to recipe sorter. Closes #2613
LexManos: Exclude jna from termal tansformer.
vincent.lee: Update according to suggestions
LexManos: Fix pushing players inside blocks.
LexManos: Make RenderLivingBase.add/remvoeLayer, Closes #2573
LexManos: Added support for custom dyes with Banners. Closes #2596
LexManos: Allow finite fluids to be drained correctly
LexManos: Make OreDictionary.initVanillaEntries() private so that dumb modders will stop calling it.
vincent.lee: Actually fix dupe drop
LexManos: Fix swap animations for sure this time.
fry: Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability
LexManos: Update FML Entity Spawn packet for 1.9's location change. Closes #2567
LexManos: Fixed custom entities unique ids.
LexManos: Fix typo causing biomes to be generated in wrong chunks. Closes #2632
fry: Show meaningful error if ModelLoaderRegistry is used before the missing model is initialized.
fry: Register the animation Capability. No idea how it worked before at some point.
iTitus:
Add flashing update notification icon made by @gigaherz, closes #2582
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
diesieben07: Fix BlockCrops.getDrops not respecting new age methods (for beetroots)
diesieben07: Fix PopulateChunkEvent.Post not firing
LexManos:
New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
fry: Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
fry: Fixed isSideSolid causing infinite loops due to the call to getActualState.
fry: Removed LanguageRegistry and CollectionWrapperFactory.
fry: Removed RenderWorldEvent, encapsulated all public event fields.
fry: Made some more public fields either private or final.
fry: Disabled erroring block, fixed DynBucketTest.TestItem model.
mezz:
Make tooltips layout in the right direction, wrap if there is no room
Same as #2649, but for Minecraft 1.9
fry: Fixed diffuse lighting not being applied if forge lighting pipeline is disabled, closes #2651
fry: Enabled diffuse lighting by default in UnpackedBakedQuad.Builder.
fry: Fixed crosshair always being white, closes #2653.
kashike:
Replace Forge's `BlockPos#getImmutable` method with the included `BlockPos#toImmutable` (func_185334_h), while keeping the override in PooledMutableBlockPos to prevent mutable leaks.
Also prevent a mutable blockpos leak in World#setTileEntity
gigaherz: Add wrapper methods for IStorage#readNBT/writeNBT.
mezz: Fix Block.getPickBlock returning an ItemStack with a null Item
fry: Prevent missing model from loading multiple times.
fry: Fixed StackOverflow caused by the previous commit, closes #2669.
LexManos: Fix EntityPlayer still running old armor logic. Closes #2670
LexManos: Fix shrubs not generating correctly. Closes #2663
LexManos: Fix bows not animating properly when picking up ammo while using. Closes #2672
LexManos: Make NoteBlockEvent raw constructor protected to allow subclasses. Closes #2153
LexManos: Fix landing particles not showing up. Cloes #2661
shadowfacts: Forward ItemBlock#addInformation to Block#addInformation
tterrag1098: Add state param to canRenderInLayer
hea3venmc: Fix remapped blocks being overriden with dummy air blocks. Closes #2491
cpw:
Squashed commit of the following:
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0 d803f7d
Author: cpw <[email protected]>
Date: Fri Mar 25 13:28:04 2016 -0400
Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework
Implement proper registry slaves. Should help with rollback related issues.
Missing patch
commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <[email protected]>
Date: Tue Mar 22 03:36:14 2016 -0700
Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.
commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <[email protected]>
Date: Tue Mar 22 02:14:16 2016 -0700
More cleanup.
commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <[email protected]>
Date: Tue Mar 22 02:05:23 2016 -0700
More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}
commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <[email protected]>
Date: Tue Mar 22 01:29:19 2016 -0700
Stupid generics....
commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <[email protected]>
Date: Tue Mar 22 01:00:25 2016 -0700
Some registry tweaking to provde a non-complicated API modders can use.
cpw: Reconcile Block.patch
cpw:
Add registries for soundevents, enchantments and potiontypes
MinecraftForge-2576 [1.9] SoundEvents (and Enchantments and PotionTypes) need a FML registry
cpw: MinecraftForge-2683 InvocationTargetException for Forge 1820 for 1.9
cpw: MinecraftForge-2684 [1.9] New Registry ignores keys
fry: Improved UV offset hackery - should fix most visible custom model seams.
cpw: Support ResLocations for IMC
cpw: Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon
LexManos: Fixed compile error in registry code with Eclipse.
mezz:
Add key binding modifiers and contexts.
Same as #2674, but for Minecraft 1.9
Adubbz: Fixed mismatch registry names and mod ids
LexManos: Properly deprecate and link the replacement methods in GameRegistry. Add helper method for registering a block with default ItemBlock because people keep complaining -.-
fry: Changed generic signature of GameRegistry.register methods to work around the type inference bug; updated all example mods to the new block/item registration method.
fry:
Revert "Add key binding modifiers and contexts.", until it's fixed.
This reverts commit 34c3af7e853d578c8e17e1f0cdf886251fad74ae.
mezz: Re-Add key binding modifiers and contexts.
mezz: Fix inability to attack while holding modifier keys
mcjty1:
Added DimensionManager.createProviderFor() to WorldClient constructor similar to what is done
in WorldServer to make sure the correct provider is created client-side too.