diff --git a/docs/gamemodes/brk.md b/docs/gamemodes/brk.md index 53c3ae6..b06e088 100644 --- a/docs/gamemodes/brk.md +++ b/docs/gamemodes/brk.md @@ -1,5 +1,4 @@ # Breakthrough - Breakthrough has 2 teams compete for control over set zones. Unlike Control Shift, the zones don't move. ## Minimum Requirements diff --git a/docs/gamemodes/cs.md b/docs/gamemodes/cs.md index 0de3db6..fe60e43 100644 --- a/docs/gamemodes/cs.md +++ b/docs/gamemodes/cs.md @@ -1,5 +1,4 @@ # Control Shift - Control Shift is like Breakthrough, but there's only one zone and it moves depending on the teams' control. ## Minimum Requirements diff --git a/docs/gamemodes/ctf.md b/docs/gamemodes/ctf.md index 531a7ea..79134df 100644 --- a/docs/gamemodes/ctf.md +++ b/docs/gamemodes/ctf.md @@ -1,5 +1,4 @@ # Capture the Flag - Capture the Flag has 2 teams try to steal and bring back each others' flags. ## Minimum Requirements diff --git a/docs/gamemodes/esc.md b/docs/gamemodes/esc.md index fdd0c4c..75c326c 100644 --- a/docs/gamemodes/esc.md +++ b/docs/gamemodes/esc.md @@ -1,5 +1,4 @@ # Escort - Escort is pretty much a reversed Capture the Flag. 2 teams attempt to deliver their own flags to each other. ## Minimum Requirements diff --git a/docs/gamemodes/ffa.md b/docs/gamemodes/ffa.md index d9cb45b..66fdec0 100644 --- a/docs/gamemodes/ffa.md +++ b/docs/gamemodes/ffa.md @@ -1,5 +1,4 @@ # Free for all - Free for all explains what it is in it's name. ## Minimum Requirements diff --git a/docs/gamemodes/gg.md b/docs/gamemodes/gg.md index 443e8cf..c11c985 100644 --- a/docs/gamemodes/gg.md +++ b/docs/gamemodes/gg.md @@ -1,5 +1,4 @@ # Gun Game - Gun Game has players kill each other to change weapons, scaling with difficulty of weapons and ending on the Digger(?). ## Minimum Requirements diff --git a/docs/gamemodes/hh.md b/docs/gamemodes/hh.md index 557e0cc..59b34fc 100644 --- a/docs/gamemodes/hh.md +++ b/docs/gamemodes/hh.md @@ -1,5 +1,4 @@ # Head Hunter - Head Hunter has players kill each other to earn Soltrium, which they rop 50% (rounded up) of on death. ## Minimum Requirements diff --git a/docs/gamemodes/rush.md b/docs/gamemodes/rush.md index 8282ee6..a60bc91 100644 --- a/docs/gamemodes/rush.md +++ b/docs/gamemodes/rush.md @@ -1,5 +1,4 @@ # Rush - Rush has 2 Rush Objectives, which one team attempts to arm and then protect until detonation. The other team attempts to keep the Rush Objectives from exploding by protecting prior to being armed or defusing an armed Rush Objective. ## Minimum Requirements diff --git a/docs/gamemodes/sal.md b/docs/gamemodes/sal.md index 8d90a2c..4e68097 100644 --- a/docs/gamemodes/sal.md +++ b/docs/gamemodes/sal.md @@ -1,5 +1,4 @@ # Salvage - Salvage was a game mode in which 2 teams fight over harvesting meteors that fall mid-game. Salvage no longer works because meteors no longer spawn. ## Minimum Requirements diff --git a/docs/gamemodes/sta.md b/docs/gamemodes/sta.md index 4a2a7cc..b52597d 100644 --- a/docs/gamemodes/sta.md +++ b/docs/gamemodes/sta.md @@ -1,5 +1,4 @@ # Static - Static has 2 teams of 3 battle it out in a small arena with randomized loadouts. ## Minimum Requirements diff --git a/docs/gamemodes/tdm.md b/docs/gamemodes/tdm.md index c706b9e..69045ca 100644 --- a/docs/gamemodes/tdm.md +++ b/docs/gamemodes/tdm.md @@ -1,5 +1,4 @@ # Team Deathmatch - Team Deathmatch has 2 teams kill each other. That's it. ## Minimum Requirements