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Avatar rotates 360 degrees when viewed from the top and below using "Front View" mode in the "Camera Controls" floater #1200
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Avatar rotates 180 degrees when viewed from the top and below using "Front View" mode in the "Camera Controls" floater
Avatar rotates 360 degrees when viewed from the top and below using "Front View" mode in the "Camera Controls" floater
Apr 11, 2024
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Apr 15, 2024
Fixed in #1240 |
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Fixed by #1240 |
Commit was done in a 'code frozen' YZ branch and got dropped during merge as a result. retargiting milestone to Maint C where it was supposed to be. |
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Retargeted to |
Passed QA. Verified on the Second Life Release 7.1.9.9469671545 (64bit) on Win10/OSX in the scope of https://github.com/secondlife/iqa/issues/258. |
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Environment
Second Life Release 7.1.6.8632452945 (64bit)
Release Notes
You are at 211.9, 108.9, 21.5 in Product Engine located at simhost-04b8dd6c12cd9dd86.agni
SLURL: http://maps.secondlife.com/secondlife/Product%20Engine/212/109/22
(global coordinates 336,852.0, 307,309.0, 21.5)
Second Life Server 2024-03-18.8333615376
Release Notes
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (3696.01 MHz)
Memory: 32688 MB
OS Version: Microsoft Windows 10/11 64-bit (Build 22631.3155)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon RX 5500 XT
Windows Graphics Driver Version: 31.0.12027.9001
OpenGL Version: 4.6.0 Core Profile Context 22.20.27.09.230330
Window size: 1920x1009
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 4
Texture memory: 20167MB
Disk cache: Max size 1638.4 MB (19.2% used)
J2C Decoder Version: KDU v7.10.4
Audio Driver Version: FMOD Studio 2.02.20
Dullahan: 1.14.0.202310131404
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.16
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.399bd0e
Packets Lost: 0/6,420 (0.0%)
April 11 2024 04:37:07
Description
See Reproduction steps.
Reproduction steps
Actual result:
Avatar rotates 360 degrees when viewed from the top and below using "Front View" mode in the "Camera Controls" floater.
Expected result:
Avatar shouldn't rotate when viewed from the top and below using "Front View" mode in the "Camera Controls" floater.
Note:
This issue is reproduced on Win11/Win10/OSX.
This issue was found during ad-hoc testing of secondlife/jira-archive-internal/issues/69593.
This issue is not reproduced on the current production build Second Life Release 7.1.5.8443591509.
actual.mp4
https://github.com/secondlife/viewer/assets/150431068/ccb16fd7-a0ee-49f2-ad7b-920543a195f2
Test Plan (for different camera modes)
Follow the Reproduction steps listed above
Repeat these steps with different view modes
Repeat these steps in Mouse Look mode (press "M")
Fly using any transport like kart or helicopter
and try to reproduce the bug using the same steps
Repeat the same steps with a custom preset copied from Rear view
Open 'Camer controls'
Select 'Front view'
Click 'Save as preset' button
Choose 'Replace a preset' and select 'Rear'
(then repeat and select 'Side')
Click 'Save as preset' button once again
And save as new preset.
Try reproduction steps again
Check vehicles on vertical surfaces, like here: [Featurettes] Regression in anti-flipping mechanism for mouselook camera #1611
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