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ProceduralLandmass_csharp

Creating Procedural Landmass using Unity and C#

Goal of this project is to be able to create an "infinitely" procedurally-generated mesh that resembles that of a Landmass, with regions.

Example :

github_procedurallandmass_csharp_terraingen_v0

Note: will be refined further, this is a WIP

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Creating Procedural Landmass using Unity and C#

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